Strength
9
 
Perception
6
 
Endurance
8
 
Charisma
1
 
Intelligence
4
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
290
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
500
 
Melee Damage
4.5
 
Skill Points
17
 
Barter
7
 
Big Guns
31
 
Energy Weapons
27
 
Explosives
75
 
Lockpick
75
 
Medicine
75
 
Melee Weapons
80
 
Repair
75
 
Science
75
 
Small Guns
21
 
Sneak
85
 
Speech
7
 
Unarmed
21
 
Better Criticals
Bloody Mess
Cannibal
Comprehension
Cyborg
Educated
Fast Metabolism
Finesse
Intense Training
Lead Belly
Life Giver
Little Leaguer (2)
Night Person
Ninja
Pyromaniac
Quantum Chemist
Rad Resistance
Silent Running
Strong Back
Toughness
Level 1
ST 8 PE 6 EN 8 CH 1 IN 4 AG 8 LK 5
Sneak, Repair, and Explosives
Bobblehead (Medicine)
Level 2
Melee Weapons +14 (40)
Little Leaguer
Bobblehead (Strength)
Level 3
Sneak +4 (40), Repair +2 (30), Explosives +3 (45), Melee Weapons +5 (52)
Little Leaguer
Level 4
Melee Weapons +14 (66)
Educated
Level 5
Repair +8 (38), Melee Weapons +9 (75)
Comprehension
Level 6
Repair +17 (55)
Toughness
Level 7
Repair +17 (72)
Bloody Mess
Level 8
Repair +3 (75), Explosives +14 (59)
Lead Belly
Level 9
Sneak +1 (41), Explosives +16 (75)
Rad Resistance
Level 10
Sneak +17 (58)
Night Person
Level 11
Sneak +17 (75)
Finesse
Level 12
Lockpick +17 (34)
Pyromaniac
Level 13
Lockpick +17 (51)
Silent Running
Level 14
Lockpick +17 (68)
Life Giver
Level 15
Lockpick +7 (75), Medicine +10 (33)
Cannibal
Level 16
Medicine +17 (50)
Strong Back
Level 17
Medicine +17 (67)
Fast Metabolism
Level 18
Science +9 (22), Medicine +8 (75)
Intense Training (LK)
Level 19
Science +17 (39)
Better Criticals
Level 20
Science +12 (51), Melee Weapons +5 (80)
Ninja
Level 21
Science +17 (68)
Cyborg
Level 22
Science +7 (75), Big Guns +10 (31)
Quantum Chemist
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