Strength
6
 
Perception
8
 
Endurance
6
 
Charisma
4
 
Intelligence
5
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
260
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
410
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
92
 
Big Guns
30
 
Energy Weapons
60
 
Explosives
45
 
Lockpick
80
 
Medicine
60
 
Melee Weapons
80
 
Repair
80
 
Science
80
 
Small Guns
90
 
Sneak
100
 
Speech
27
 
Unarmed
31
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Comprehension
Cyborg
Daddy's Boy/Girl
Educated
Entomologist
Finesse
Gun Nut (3)
Hematophage
Intense Training
Light Step
Ninja
Power Armor Training
Rad Regeneration
Silent Running
Strong Back
Tag!
Toughness
Level 1
ST 4 PE 7 EN 4 CH 3 IN 4 AG 9 LK 9
Small Guns, Sneak, and Barter
Level 2
Small Guns +10 (55), Barter +4 (32)
Gun Nut
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Small Guns +10 (70), Barter +4 (36)
Gun Nut
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Level 4
Barter +14 (50)
Educated
Bobblehead (Intelligence)
Level 5
Sneak +10 (50), Barter +8 (58)
Comprehension
Pugilism Illustrated => Unarmed +2 (17)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Grognak the Barbarian => Melee Weapons +2 (19)
Rad Regeneration
Level 6
Sneak +8 (58), Barter +10 (70)
Gun Nut
Bobblehead (Luck)
Ant Might
Level 7
Sneak +12 (70), Small Guns +1 (86), Barter +5 (75)
Intense Training (EN)
Hematophage
Level 8
Sneak +10 (80), Repair +3 (35), Barter +5 (80)
Strong Back
Bobblehead (Repair)
Level 9
Repair +15 (60), Science +3 (20)
Bloody Mess
Bobblehead (Agility)
Bobblehead (Perception)
Level 10
Repair +18 (78)
Finesse
Bobblehead (Charisma)
Bobblehead (Science)
Level 11
Lockpick +16 (49), Repair +2 (80)
Toughness
Bobblehead (Speech)
Bobblehead (Barter)
Level 12
Science +18 (48)
Silent Running
Big Book of Science => Science +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (29)
Lying, Congressional Style => Speech +2 (27)
Tumblers Today => Lockpick +2 (51)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Level 13
Medicine +18 (52)
Daddy's Boy/Girl
Bobblehead (Explosives)
Bobblehead (Big Guns)
Level 14
Science +5 (60), Melee Weapons +5 (36), Medicine +8 (60)
Cyborg
Barkskin
Guns and Bullets => Small Guns +2 (90)
Level 15
Melee Weapons +18 (54)
Light Step
Level 16
Melee Weapons +18 (72)
Better Criticals
Bobblehead (Energy Weapons)
Level 17
Lockpick +10 (76), Melee Weapons +8 (80)
Tag! (Lockpick)
Bobblehead (Endurance)
Level 18
Explosives +3 (36), Science +15 (75)
Action Boy/Girl
Level 19
Lockpick +4 (80), Explosives +9 (45), Science +5 (80)
Entomologist
Power Armor Training
Level 20
Energy Weapons +17 (60), Big Guns +1 (30)
Ninja
falloutgod09, 6 months ago:
the crit chance is to low for an assassin and the strength is to high also
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