Strength
9
 
Perception
5
 
Endurance
9
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
5
 
Action Points
67
 
Carry Weight
240
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
13
 
Big Guns
40
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
15
 
Medicine
40
 
Melee Weapons
25
 
Repair
25
 
Science
40
 
Small Guns
7
 
Sneak
7
 
Speech
7
 
Unarmed
23
 
Swift Learner
Level 1
ST 9 PE 5 EN 9 CH 1 IN 10 AG 1 LK 5
Big Guns, Science, and Medicine
Level 2
Explosives +10 (25), Barter +6 (13), Melee Weapons +2 (25), Big Guns +2 (40)
Swift Learner
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