Strength
7
 
Perception
5
 
Endurance
6
 
Charisma
3
 
Intelligence
8
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
11
 
Big Guns
17
 
Energy Weapons
30
 
Explosives
15
 
Lockpick
30
 
Medicine
21
 
Melee Weapons
35
 
Repair
23
 
Science
25
 
Small Guns
25
 
Sneak
20
 
Speech
11
 
Unarmed
17
 
Swift Learner
Level 1
ST 7 PE 5 EN 6 CH 3 IN 8 AG 6 LK 5
Energy Weapons, Melee Weapons, and Lockpick
Level 2
Sneak +3 (20), Small Guns +8 (25), Repair +2 (23), Science +4 (25), Melee Weapons +1 (35)
Swift Learner
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