Strength
6
 
Perception
10
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
7
 
Action Points
85
 
Carry Weight
260
 
Critical Chance
12%
 
Dmg Resist
10%
 
Hit Points
330
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
10
 
Big Guns
18
 
Energy Weapons
80
 
Explosives
28
 
Lockpick
77
 
Medicine
73
 
Melee Weapons
18
 
Repair
71
 
Science
71
 
Small Guns
83
 
Sneak
91
 
Speech
10
 
Unarmed
18
 
Commando
Comprehension
Educated
Finesse
Intense Training (4)
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 9 EN 5 CH 1 IN 9 AG 9 LK 2
Repair, Small Guns, and Sneak
Level 2
Sneak +14 (51), Small Guns +5 (42)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Small Guns +8 (50), Lockpick +12 (34)
Intense Training (LK)
Level 4
Lockpick +16 (50), Science +4 (28)
Educated
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Level 5
Repair +2 (42), Science +21 (50)
Comprehension
Level 6
Sneak +16 (70), Small Guns +7 (60)
Toughness
Bobblehead (Endurance)
Bobblehead (Strength)
Bobblehead (Charisma)
Big Book of Science => Science +2 (52)
Level 7
Science +8 (60), Medicine +15 (40)
Intense Training (LK)
Level 8
Lockpick +7 (60), Medicine +16 (56)
Strong Back
Level 9
Sneak +9 (79), Small Guns +10 (70), Medicine +4 (60)
Commando
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Level 10
Sneak +1 (80), Energy Weapons +4 (39), Repair +18 (60)
Finesse
Level 11
Energy Weapons +23 (63)
Intense Training (LK)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Medicine)
D.C. Journal of Internal Medicine => Medicine +2 (73)
Guns and Bullets => Small Guns +2 (83)
Duck and Cover! => Explosives +2 (28)
Level 12
Energy Weapons +17 (80), Lockpick +6 (77)
Sniper
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