Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
82
 
Big Guns
80
 
Energy Weapons
100
 
Explosives
70
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
43
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Cannibal
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Small Guns, Sneak, and Lockpick
Auto Expert
Barkskin
Pitt Fighter
Power Armor Training
Booster Shot
Covert Ops
Wired Reflexes
Rad Regeneration
Ghoul Ecology
Hematophage
Punga Power!
Superior Defender
Xenotech Expert
Level 2
Sneak +6 (40), Small Guns +13 (55)
Gun Nut
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Strength)
Level 3
Sneak +10 (60), Energy Weapons +3 (30), Repair +6 (49)
Gun Nut
Level 4
Lockpick +10 (55), Repair +1 (50), Explosives +8 (35)
Educated
Level 5
Sneak +10 (70), Medicine +12 (45)
Comprehension
Level 6
Explosives +20 (55), Melee Weapons +2 (29)
Gun Nut
Level 7
Energy Weapons +10 (40), Melee Weapons +12 (41)
Bloody Mess
Level 8
Energy Weapons +11 (51), Repair +1 (56), Melee Weapons +10 (51)
Strong Back
Level 9
Small Guns +15 (90), Melee Weapons +7 (58)
Commando
Level 10
Small Guns +10 (100), Melee Weapons +12 (70)
Finesse
Bobblehead (Intelligence)
Level 11
Energy Weapons +9 (60), Repair +12 (70), Science +2 (40)
Toughness
Level 12
Sneak +20 (100), Speech +3 (20)
Silent Running
Level 13
Repair +10 (80), Melee Weapons +10 (80), Medicine +3 (50)
Sniper
Level 14
Lockpick +5 (60), Unarmed +3 (30), Repair +10 (90), Explosives +5 (60)
Contract Killer
Level 15
Energy Weapons +5 (65), Lockpick +5 (65), Barter +3 (20), Medicine +10 (60)
Life Giver
Level 16
Energy Weapons +5 (70), Lockpick +5 (70), Science +10 (50), Big Guns +3 (30)
Better Criticals
Level 17
Speech +1 (21), Barter +2 (22), Melee Weapons +10 (90), Medicine +10 (70)
Action Boy/Girl
Level 18
Speech +2 (23), Repair +10 (100), Barter +1 (23), Melee Weapons +10 (100)
Tag! (Energy Weapons)
Level 19
Lockpick +10 (80), Speech +2 (25), Barter +1 (24), Medicine +10 (80)
Concentrated Fire
Level 20
Lockpick +10 (90), Speech +1 (26), Barter +2 (26), Medicine +10 (90)
Grim Reaper's Sprint
Level 21
Lockpick +10 (100), Speech +1 (27), Barter +2 (28), Medicine +10 (100)
Ninja
Level 22
Energy Weapons +15 (100), Speech +2 (29), Barter +1 (29), Science +5 (55)
Puppies!
Level 23
Speech +1 (30), Barter +1 (30), Science +21 (76)
Light Step
Level 24
Speech +2 (40), Barter +2 (40), Science +19 (95)
No Weaknesses
Level 25
Speech +18 (58), Science +5 (100)
Cannibal
Level 26
Big Guns +23 (53)
Nerves of Steel
Level 27
Speech +23 (81)
Explorer
Level 28
Barter +20 (60), Big Guns +3 (56)
Mysterious Stranger
Level 29
Speech +19 (100), Big Guns +4 (60)
Robotics Expert
Level 30
Unarmed +3 (41), Barter +10 (80), Big Guns +10 (78)
Almost Perfect
Ant Might
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
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