Strength
7
 
Perception
6
 
Endurance
3
 
Charisma
3
 
Intelligence
4
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
9%
 
Dmg Resist
3%
 
Hit Points
200
 
Melee Damage
3.5
 
Skill Points
14
 
Barter
20
 
Big Guns
20
 
Energy Weapons
21
 
Explosives
21
 
Lockpick
41
 
Medicine
25
 
Melee Weapons
40
 
Repair
20
 
Science
20
 
Small Guns
30
 
Sneak
50
 
Speech
20
 
Unarmed
20
 
Comprehension
Intense Training
Pitt Fighter
Swift Learner
Thief
Wired Reflexes
Level 1
ST 7 PE 6 EN 3 CH 3 IN 4 AG 8 LK 9
Melee Weapons, Sneak, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +2 (42), Small Guns +2 (27), Speech +2 (15), Repair +2 (17), Science +2 (17), Melee Weapons +4 (40)
Intense Training (AG)
Level 3
Sneak +1 (43), Energy Weapons +1 (20), Lockpick +1 (35), Repair +3 (20), Explosives +1 (20), Barter +2 (15), Science +3 (20), Big Guns +2 (15)
Swift Learner
Level 4
Sneak +2 (45), Small Guns +3 (30), Unarmed +4 (17), Speech +5 (20)
Comprehension
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Wired Reflexes
Pitt Fighter
Level 5
Energy Weapons +1 (21), Lockpick +1 (41), Unarmed +3 (20), Explosives +1 (21), Barter +3 (20), Big Guns +5 (20)
Thief
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