Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Better Criticals
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training (3)
Lady Killer/Black Widow
Lawbringer
Master Trader
Mysterious Stranger
Ninja
Paralyzing Palm
Pyromaniac
Quantum Chemist
Scrounger
Silent Running
Sniper
Strong Back
Level 1
ST 5 PE 6 EN 5 CH 6 IN 9 AG 3 LK 6
Repair, Small Guns, and Barter
Bobblehead (Intelligence)
Level 2
Barter +20 (52)
Lady Killer/Black Widow
Level 3
Small Guns +12 (40), Barter +8 (60)
Intense Training (AG)
Level 4
Small Guns +20 (60)
Educated
Level 5
Energy Weapons +23 (40)
Comprehension
Level 6
Science +23 (48)
Gun Nut
Level 7
Energy Weapons +20 (60), Medicine +3 (28)
Child at Heart
Level 8
Science +22 (70), Medicine +1 (29)
Strong Back
Level 9
Medicine +23 (52)
Scrounger
Level 10
Explosives +15 (32), Medicine +8 (60)
Finesse
Level 11
Explosives +23 (55)
Mysterious Stranger
Level 12
Sneak +18 (31), Explosives +5 (60)
Pyromaniac
Level 13
Sneak +23 (56)
Intense Training (AG)
Level 14
Sneak +7 (63), Unarmed +8 (23), Speech +8 (25)
Master Trader
Level 15
Unarmed +12 (35), Speech +11 (36)
Lawbringer
Level 16
Unarmed +5 (40), Speech +4 (40), Melee Weapons +14 (29)
Better Criticals
Level 17
Lockpick +12 (29), Melee Weapons +11 (40)
Cyborg
Level 18
Lockpick +11 (40), Big Guns +12 (27)
Concentrated Fire
Level 19
Unarmed +10 (50), Speech +10 (50), Repair +3 (48)
Intense Training (AG)
Level 20
Unarmed +5 (55), Speech +5 (55), Repair +7 (55), Melee Weapons +6 (46)
Grim Reaper's Sprint
Level 21
Lockpick +14 (54), Melee Weapons +9 (55)
Explorer
Level 22
Big Guns +23 (50)
Quantum Chemist
Level 23
Lockpick +6 (60), Repair +2 (57), Melee Weapons +5 (60), Big Guns +10 (60)
Silent Running
Level 24
Unarmed +5 (60), Speech +5 (60), Explosives +3 (63), Barter +5 (65), Big Guns +5 (65)
Sniper
Level 25
Lockpick +5 (65), Repair +6 (63), Explosives +2 (65), Melee Weapons +5 (65), Medicine +5 (65)
Action Boy/Girl
Level 26
Small Guns +1 (70), Unarmed +5 (65), Speech +5 (65), Repair +2 (65), Barter +5 (70), Big Guns +5 (70)
Commando
Level 27
Lockpick +5 (70), Repair +3 (68), Explosives +5 (70), Melee Weapons +5 (70), Medicine +5 (70)
Gunslinger
Level 28
Small Guns +1 (71), Energy Weapons +5 (75), Unarmed +5 (70), Speech +5 (70), Repair +7 (75)
Paralyzing Palm
Level 29
Sneak +5 (80), Small Guns +3 (74), Energy Weapons +5 (80), Melee Weapons +10 (80)
Ninja
Level 30
Lockpick +2 (80), Speech +2 (80), Repair +3 (80), Explosives +2 (80), Barter +3 (81), Science +8 (80), Medicine +3 (75)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
BlazinHothead, over 5 years ago:
How do you get the Intelligence Bobblehead before reaching level 2? Escaping vault 101 at the start levels you up to 2. So how?
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