Strength
1
 
Perception
4
 
Endurance
2
 
Charisma
10
 
Intelligence
10
 
Agility
3
 
Luck
10
 
Action Points
71
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
140
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
27
 
Big Guns
11
 
Energy Weapons
30
 
Explosives
15
 
Lockpick
30
 
Medicine
27
 
Melee Weapons
9
 
Repair
27
 
Science
27
 
Small Guns
13
 
Sneak
13
 
Speech
42
 
Unarmed
11
 
Level 1
ST 1 PE 4 EN 2 CH 10 IN 10 AG 3 LK 10
Speech, Energy Weapons, and Lockpick
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