Level 1
ST 5 PE 5 EN 5 CH 4 IN 9 AG 6 LK 6
Explosives, Small Guns, and Speech
Bobblehead (Medicine)
Level 2
Sneak +3 (20), Small Guns +8 (40), Lockpick +6 (21), Science +2 (25)
Swift Learner
Level 3
Sneak +5 (25), Small Guns +10 (50), Lockpick +2 (25), Speech +2 (30)
Intense Training (PE)
Level 4
Sneak +5 (30), Barter +7 (20), Medicine +7 (40)
Educated
Bobblehead (Intelligence)
Level 5
Sneak +5 (35), Lockpick +10 (35), Science +8 (35)
Comprehension
Level 6
Sneak +5 (40), Lockpick +5 (40), Barter +8 (28), Science +5 (40)
Toughness
Level 7
Sneak +5 (45), Small Guns +10 (60), Energy Weapons +8 (25)
Gunslinger
Level 8
Sneak +5 (50), Energy Weapons +5 (30), Unarmed +5 (20), Medicine +3 (45), Big Guns +5 (20)
Strong Back
Level 9
Energy Weapons +5 (35), Repair +5 (30), Explosives +3 (35), Melee Weapons +5 (20), Big Guns +5 (25)
Commando
Level 10
Sneak +10 (60), Energy Weapons +5 (40), Melee Weapons +8 (28)
Mysterious Stranger
Level 11
Energy Weapons +5 (45), Lockpick +10 (50), Unarmed +4 (24), Barter +2 (30), Melee Weapons +2 (30)
Mister Sandman
Level 12
Energy Weapons +5 (50), Unarmed +13 (37), Big Guns +5 (30)
Silent Running
Level 13
Energy Weapons +5 (55), Unarmed +3 (40), Speech +10 (40), Explosives +5 (40)
Fast Metabolism
Level 14
Energy Weapons +5 (60), Repair +10 (40), Big Guns +8 (38)
Adamantium Skeleton
Level 15
Barter +11 (41), Science +10 (50), Big Guns +2 (40)
Light Step
Level 16
Explosives +4 (44), Barter +9 (50), Big Guns +10 (50)
Sniper
Level 17
Speech +10 (50), Explosives +6 (50), Melee Weapons +2 (32), Medicine +5 (50)
Better Criticals
Level 18
Repair +10 (50), Melee Weapons +13 (45)
Concentrated Fire
Level 19
Energy Weapons +8 (68), Unarmed +10 (50), Melee Weapons +5 (50)
Action Boy/Girl
Level 20
Energy Weapons +7 (75), Speech +6 (56), Science +10 (60)
Explorer
Level 21
Speech +3 (59), Science +10 (70), Medicine +10 (60)
Grim Reaper's Sprint
Level 22
Unarmed +10 (60), Speech +1 (60), Repair +10 (60), Melee Weapons +2 (52)
Puppies!
Level 23
Energy Weapons +5 (80), Lockpick +10 (60), Melee Weapons +8 (60)
Deep Sleep
Level 24
Explosives +10 (60), Barter +3 (53), Big Guns +10 (60)
Karmic Rebalance
Level 25
Small Guns +10 (70), Speech +6 (66), Barter +7 (60)
Quantum Chemist
Level 26
Lockpick +15 (75), Speech +4 (70), Science +4 (74)
Warmonger
Level 27
Unarmed +8 (70), Repair +10 (70), Science +1 (75), Medicine +4 (64)
Intense Training (EN)
Level 28
Barter +10 (70), Medicine +5 (69), Big Guns +8 (70)
Life Giver
Level 29
Explosives +10 (70), Science +5 (80), Melee Weapons +7 (67), Medicine +1 (70)
Chem Resistant
Level 30
Sneak +2 (80), Small Guns +2 (80), Unarmed +2 (80), Repair +8 (80), Explosives +2 (80), Melee Weapons +3 (80), Medicine +2 (74), Big Guns +2 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Big Book of Science => Science +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)