Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 6 LK 7
Speech, Barter, and Sneak
Level 2
Small Guns +2 (20), Energy Weapons +2 (20), Lockpick +2 (20), Unarmed +2 (20), Repair +1 (25), Explosives +2 (20), Science +1 (30), Melee Weapons +4 (20), Medicine +1 (30), Big Guns +2 (20)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 3
Sneak +2 (40), Small Guns +5 (25), Speech +2 (25), Repair +3 (30), Barter +2 (25), Melee Weapons +5 (25), Medicine +1 (43)
Thief
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Energy Weapons +5 (35), Unarmed +5 (35), Explosives +5 (35), Science +3 (45), Medicine +2 (45)
Educated
Ant Sight
Booster Shot
Barkskin
Covert Ops
Auto Expert
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 5
Small Guns +2 (40), Energy Weapons +3 (40), Unarmed +5 (40), Speech +5 (40), Explosives +3 (40), Science +2 (50), Melee Weapons +3 (38)
Comprehension
Level 6
Small Guns +5 (45), Barter +5 (40), Melee Weapons +2 (40), Medicine +1 (46), Big Guns +10 (40)
Gunslinger
Level 7
Unarmed +5 (45), Speech +5 (45), Repair +4 (44), Explosives +5 (45), Medicine +4 (50)
Toughness
Level 8
Energy Weapons +5 (45), Lockpick +5 (45), Unarmed +2 (47), Repair +1 (45), Barter +5 (45), Big Guns +5 (45)
Commando
Level 9
Small Guns +5 (50), Unarmed +3 (50), Speech +5 (50), Repair +5 (50), Melee Weapons +5 (45)
Strong Back
Level 10
Energy Weapons +5 (50), Lockpick +5 (50), Explosives +5 (50), Melee Weapons +5 (50), Big Guns +3 (48)
Finesse
Level 11
Sneak +5 (55), Small Guns +1 (51), Unarmed +5 (55), Speech +5 (55), Barter +5 (50), Big Guns +2 (50)
Bloody Mess
Level 12
Small Guns +4 (55), Repair +5 (55), Science +5 (55), Melee Weapons +5 (55), Medicine +4 (54)
Sniper
Level 13
Energy Weapons +5 (55), Lockpick +5 (55), Explosives +5 (55), Barter +2 (52), Medicine +1 (55), Big Guns +5 (55)
Silent Running
Level 14
Energy Weapons +5 (70), Explosives +5 (60), Barter +3 (55), Science +5 (60), Medicine +5 (60)
Cyborg
Level 15
Small Guns +5 (60), Unarmed +5 (60), Speech +5 (60), Repair +5 (60), Melee Weapons +3 (58)
Pyromaniac
Level 16
Lockpick +5 (60), Unarmed +5 (65), Speech +1 (61), Barter +5 (60), Melee Weapons +2 (60), Big Guns +5 (60)
Better Criticals
Level 17
Small Guns +5 (65), Speech +4 (65), Repair +5 (65), Science +5 (65), Melee Weapons +4 (64)
Action Boy/Girl
Level 18
Lockpick +5 (65), Explosives +5 (65), Barter +2 (62), Melee Weapons +1 (65), Medicine +5 (65), Big Guns +5 (65)
Concentrated Fire
Level 19
Sneak +5 (70), Small Guns +5 (70), Unarmed +5 (70), Speech +5 (70), Barter +3 (65)
Life Giver
Level 20
Lockpick +3 (68), Repair +5 (70), Science +5 (70), Melee Weapons +5 (70), Medicine +5 (70)
Grim Reaper's Sprint
Level 21
Sneak +5 (75), Lockpick +2 (70), Explosives +5 (70), Barter +5 (70), Melee Weapons +1 (71), Big Guns +5 (70)
Iron Fist
Level 22
Sneak +5 (80), Unarmed +5 (75), Speech +4 (74), Melee Weapons +9 (80)
Iron Fist
Level 23
Small Guns +5 (75), Lockpick +2 (72), Speech +1 (75), Repair +5 (75), Science +5 (75), Medicine +5 (75)
Iron Fist
Level 24
Energy Weapons +5 (75), Lockpick +3 (75), Explosives +5 (75), Barter +5 (75), Big Guns +5 (75)
Paralyzing Palm
Level 25
Small Guns +5 (80), Unarmed +5 (80), Speech +5 (80), Repair +3 (78), Science +5 (80)
Ninja
Level 26
Energy Weapons +5 (80), Lockpick +5 (80), Repair +2 (80), Explosives +5 (80), Medicine +5 (80), Big Guns +1 (76)
Demolition Expert
Level 27
Lockpick +10 (90), Barter +9 (84), Big Guns +4 (80)
Demolition Expert
Level 28
Sneak +10 (90), Speech +7 (87), Barter +6 (90)
Demolition Expert
Level 29
Small Guns +10 (90), Unarmed +10 (90), Speech +3 (90)
Warmonger
Level 30
Repair +5 (86), Science +10 (91), Melee Weapons +5 (94), Medicine +3 (84)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)