Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
97
 
Explosives
100
 
Lockpick
92
 
Medicine
82
 
Melee Weapons
100
 
Repair
82
 
Science
82
 
Small Guns
82
 
Sneak
82
 
Speech
87
 
Unarmed
82
 
Almost Perfect
Ant Sight
Cyborg
Daddy's Boy/Girl (3)
Gun Nut (3)
Impartial Mediation
Intense Training (6)
Little Leaguer (3)
Nerd Rage!
Night Person
No Weaknesses
Size Matters (3)
Solar Powered
Tag!
Thief (3)
Level 1
ST 1 PE 7 EN 8 CH 1 IN 8 AG 7 LK 8
Melee Weapons, Speech, and Barter
Level 2
Sneak +3 (23), Small Guns +3 (23), Energy Weapons +2 (24), Lockpick +1 (23), Unarmed +1 (23), Repair +1 (23), Explosives +2 (24), Barter +1 (24), Science +1 (23), Medicine +1 (23), Big Guns +2 (24)
Intense Training (PE)
Ant Sight
Level 3
Sneak +2 (27), Small Guns +2 (27), Unarmed +2 (25), Speech +2 (25), Repair +2 (25), Barter +1 (25), Science +2 (25), Melee Weapons +2 (25), Medicine +2 (25), Big Guns +1 (25)
Intense Training (AG)
Level 4
Energy Weapons +1 (27), Lockpick +2 (27), Unarmed +2 (29), Speech +2 (27), Repair +2 (27), Explosives +1 (27), Barter +1 (26), Science +2 (27), Melee Weapons +2 (27), Medicine +2 (27), Big Guns +1 (28)
Intense Training (EN)
Level 5
Sneak +2 (29), Small Guns +2 (29), Energy Weapons +1 (28), Lockpick +1 (28), Speech +2 (29), Repair +2 (31), Explosives +1 (28), Barter +2 (28), Science +2 (31), Melee Weapons +2 (29), Medicine +1 (30)
Intense Training (IN)
Level 6
Sneak +2 (33), Small Guns +2 (33), Energy Weapons +2 (30), Lockpick +2 (30), Unarmed +2 (31), Speech +2 (31), Explosives +2 (30), Barter +2 (30), Melee Weapons +1 (30), Big Guns +2 (30)
Intense Training (AG)
Level 7
Energy Weapons +1 (32), Lockpick +1 (32), Unarmed +2 (34), Speech +2 (34), Repair +2 (34), Explosives +1 (32), Barter +1 (32), Science +2 (34), Melee Weapons +3 (34), Medicine +3 (34), Big Guns +1 (32)
Intense Training (LK)
Level 8
Energy Weapons +3 (35), Lockpick +3 (35), Repair +1 (35), Explosives +3 (35), Barter +3 (35), Science +1 (35), Melee Weapons +1 (35), Medicine +1 (35), Big Guns +3 (50)
Size Matters
Level 9
Sneak +2 (36), Small Guns +2 (36), Energy Weapons +2 (37), Lockpick +1 (36), Unarmed +2 (36), Speech +2 (36), Repair +1 (36), Explosives +2 (37), Barter +2 (37), Science +1 (36), Melee Weapons +1 (36), Medicine +1 (36)
Size Matters
Level 10
Sneak +2 (38), Small Guns +2 (38), Energy Weapons +1 (38), Lockpick +2 (38), Unarmed +1 (37), Speech +1 (37), Repair +2 (38), Explosives +1 (38), Barter +1 (38), Science +2 (38), Melee Weapons +2 (38), Medicine +2 (38)
Size Matters
Level 11
Sneak +1 (44), Small Guns +1 (39), Energy Weapons +2 (40), Lockpick +2 (45), Unarmed +2 (39), Speech +2 (39), Repair +1 (39), Explosives +2 (40), Barter +2 (40), Science +1 (39), Melee Weapons +1 (39), Medicine +2 (40)
Thief
Level 12
Sneak +1 (45), Small Guns +2 (41), Energy Weapons +2 (42), Unarmed +2 (41), Speech +2 (41), Repair +2 (41), Explosives +1 (41), Barter +2 (42), Science +2 (46), Melee Weapons +2 (41), Medicine +1 (46)
Daddy's Boy/Girl
Level 13
Small Guns +2 (48), Energy Weapons +2 (44), Unarmed +2 (43), Speech +2 (43), Repair +3 (49), Explosives +3 (44), Barter +2 (44), Melee Weapons +3 (44)
Gun Nut
Level 14
Sneak +1 (51), Energy Weapons +3 (47), Lockpick +1 (51), Unarmed +3 (46), Speech +3 (46), Explosives +3 (47), Barter +3 (47), Melee Weapons +2 (46)
Thief
Level 15
Energy Weapons +2 (49), Unarmed +2 (48), Speech +2 (48), Explosives +2 (49), Barter +2 (49), Science +3 (54), Melee Weapons +3 (49), Medicine +3 (54)
Daddy's Boy/Girl
Level 16
Small Guns +3 (56), Energy Weapons +2 (51), Unarmed +3 (51), Speech +3 (51), Repair +2 (56), Explosives +2 (51), Barter +2 (51), Melee Weapons +2 (51)
Gun Nut
Level 17
Sneak +2 (58), Energy Weapons +3 (54), Lockpick +2 (58), Unarmed +2 (53), Speech +2 (53), Explosives +3 (54), Barter +3 (54), Melee Weapons +2 (53)
Thief
Level 18
Energy Weapons +2 (56), Unarmed +3 (56), Speech +3 (56), Explosives +2 (56), Barter +3 (57), Science +1 (55), Melee Weapons +3 (56), Medicine +2 (56)
Tag! (Big Guns)
Level 19
Small Guns +2 (63), Energy Weapons +2 (58), Unarmed +1 (57), Speech +2 (58), Repair +2 (63), Explosives +2 (58), Barter +1 (58), Science +3 (58), Melee Weapons +2 (58), Medicine +2 (58)
Gun Nut
Level 20
Sneak +2 (60), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +2 (59), Speech +1 (59), Explosives +2 (60), Barter +2 (60), Science +2 (65), Melee Weapons +2 (60), Medicine +2 (65)
Daddy's Boy/Girl
Level 21
Small Guns +2 (65), Energy Weapons +5 (65), Unarmed +1 (60), Speech +1 (60), Repair +2 (65), Explosives +3 (63), Barter +5 (65)
Solar Powered
Level 22
Sneak +5 (65), Lockpick +5 (65), Speech +2 (62), Explosives +2 (65), Melee Weapons +5 (65)
Nerd Rage!
Level 23
Sneak +1 (66), Small Guns +1 (66), Energy Weapons +1 (66), Lockpick +1 (66), Unarmed +5 (65), Speech +4 (66), Repair +1 (66), Explosives +1 (66), Barter +1 (66), Science +1 (66), Melee Weapons +1 (66), Medicine +1 (66)
Night Person
Level 24
Sneak +1 (67), Small Guns +1 (67), Energy Weapons +4 (70), Lockpick +1 (67), Unarmed +2 (67), Speech +1 (75), Repair +1 (67), Explosives +1 (67), Barter +4 (78), Science +1 (67), Melee Weapons +1 (75), Medicine +1 (67)
No Weaknesses
Level 25
Sneak +1 (68), Small Guns +3 (70), Lockpick +3 (70), Repair +3 (70), Explosives +3 (70), Science +3 (70), Medicine +3 (70)
Impartial Mediation
Level 26
Sneak +3 (71), Small Guns +1 (71), Energy Weapons +2 (82), Lockpick +2 (72), Unarmed +4 (71), Repair +1 (71), Explosives +2 (72), Barter +2 (80), Science +1 (71), Medicine +1 (71)
Cyborg
Level 27
Sneak +1 (72), Small Guns +1 (72), Lockpick +3 (75), Unarmed +1 (72), Repair +4 (75), Explosives +3 (80), Science +2 (73), Medicine +4 (75)
Little Leaguer
Level 28
Sneak +3 (75), Small Guns +3 (75), Energy Weapons +3 (85), Unarmed +3 (75), Barter +5 (85), Science +2 (75)
Little Leaguer
Level 29
Lockpick +5 (80), Repair +5 (80), Science +4 (79), Medicine +5 (80)
Little Leaguer
Level 30
Sneak +5 (80), Small Guns +5 (80), Unarmed +5 (80), Speech +2 (85), Barter +1 (94), Science +1 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
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