Level 1
ST 1 PE 7 EN 8 CH 1 IN 8 AG 7 LK 8
Melee Weapons, Speech, and Barter
Level 2
Sneak +3 (23), Small Guns +3 (23), Energy Weapons +2 (24), Lockpick +1 (23), Unarmed +1 (23), Repair +1 (23), Explosives +2 (24), Barter +1 (24), Science +1 (23), Medicine +1 (23), Big Guns +2 (24)
Intense Training (PE)
Ant Sight
Level 3
Sneak +2 (27), Small Guns +2 (27), Unarmed +2 (25), Speech +2 (25), Repair +2 (25), Barter +1 (25), Science +2 (25), Melee Weapons +2 (25), Medicine +2 (25), Big Guns +1 (25)
Intense Training (AG)
Level 4
Energy Weapons +1 (27), Lockpick +2 (27), Unarmed +2 (29), Speech +2 (27), Repair +2 (27), Explosives +1 (27), Barter +1 (26), Science +2 (27), Melee Weapons +2 (27), Medicine +2 (27), Big Guns +1 (28)
Intense Training (EN)
Level 5
Sneak +2 (29), Small Guns +2 (29), Energy Weapons +1 (28), Lockpick +1 (28), Speech +2 (29), Repair +2 (31), Explosives +1 (28), Barter +2 (28), Science +2 (31), Melee Weapons +2 (29), Medicine +1 (30)
Intense Training (IN)
Level 6
Sneak +2 (33), Small Guns +2 (33), Energy Weapons +2 (30), Lockpick +2 (30), Unarmed +2 (31), Speech +2 (31), Explosives +2 (30), Barter +2 (30), Melee Weapons +1 (30), Big Guns +2 (30)
Intense Training (AG)
Level 7
Energy Weapons +1 (32), Lockpick +1 (32), Unarmed +2 (34), Speech +2 (34), Repair +2 (34), Explosives +1 (32), Barter +1 (32), Science +2 (34), Melee Weapons +3 (34), Medicine +3 (34), Big Guns +1 (32)
Intense Training (LK)
Level 8
Energy Weapons +3 (35), Lockpick +3 (35), Repair +1 (35), Explosives +3 (35), Barter +3 (35), Science +1 (35), Melee Weapons +1 (35), Medicine +1 (35), Big Guns +3 (50)
Size Matters
Level 9
Sneak +2 (36), Small Guns +2 (36), Energy Weapons +2 (37), Lockpick +1 (36), Unarmed +2 (36), Speech +2 (36), Repair +1 (36), Explosives +2 (37), Barter +2 (37), Science +1 (36), Melee Weapons +1 (36), Medicine +1 (36)
Size Matters
Level 10
Sneak +2 (38), Small Guns +2 (38), Energy Weapons +1 (38), Lockpick +2 (38), Unarmed +1 (37), Speech +1 (37), Repair +2 (38), Explosives +1 (38), Barter +1 (38), Science +2 (38), Melee Weapons +2 (38), Medicine +2 (38)
Size Matters
Level 11
Sneak +1 (44), Small Guns +1 (39), Energy Weapons +2 (40), Lockpick +2 (45), Unarmed +2 (39), Speech +2 (39), Repair +1 (39), Explosives +2 (40), Barter +2 (40), Science +1 (39), Melee Weapons +1 (39), Medicine +2 (40)
Thief
Level 12
Sneak +1 (45), Small Guns +2 (41), Energy Weapons +2 (42), Unarmed +2 (41), Speech +2 (41), Repair +2 (41), Explosives +1 (41), Barter +2 (42), Science +2 (46), Melee Weapons +2 (41), Medicine +1 (46)
Daddy's Boy/Girl
Level 13
Small Guns +2 (48), Energy Weapons +2 (44), Unarmed +2 (43), Speech +2 (43), Repair +3 (49), Explosives +3 (44), Barter +2 (44), Melee Weapons +3 (44)
Gun Nut
Level 14
Sneak +1 (51), Energy Weapons +3 (47), Lockpick +1 (51), Unarmed +3 (46), Speech +3 (46), Explosives +3 (47), Barter +3 (47), Melee Weapons +2 (46)
Thief
Level 15
Energy Weapons +2 (49), Unarmed +2 (48), Speech +2 (48), Explosives +2 (49), Barter +2 (49), Science +3 (54), Melee Weapons +3 (49), Medicine +3 (54)
Daddy's Boy/Girl
Level 16
Small Guns +3 (56), Energy Weapons +2 (51), Unarmed +3 (51), Speech +3 (51), Repair +2 (56), Explosives +2 (51), Barter +2 (51), Melee Weapons +2 (51)
Gun Nut
Level 17
Sneak +2 (58), Energy Weapons +3 (54), Lockpick +2 (58), Unarmed +2 (53), Speech +2 (53), Explosives +3 (54), Barter +3 (54), Melee Weapons +2 (53)
Thief
Level 18
Energy Weapons +2 (56), Unarmed +3 (56), Speech +3 (56), Explosives +2 (56), Barter +3 (57), Science +1 (55), Melee Weapons +3 (56), Medicine +2 (56)
Tag! (Big Guns)
Level 19
Small Guns +2 (63), Energy Weapons +2 (58), Unarmed +1 (57), Speech +2 (58), Repair +2 (63), Explosives +2 (58), Barter +1 (58), Science +3 (58), Melee Weapons +2 (58), Medicine +2 (58)
Gun Nut
Level 20
Sneak +2 (60), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +2 (59), Speech +1 (59), Explosives +2 (60), Barter +2 (60), Science +2 (65), Melee Weapons +2 (60), Medicine +2 (65)
Daddy's Boy/Girl
Level 21
Small Guns +2 (65), Energy Weapons +5 (65), Unarmed +1 (60), Speech +1 (60), Repair +2 (65), Explosives +3 (63), Barter +5 (65)
Solar Powered
Level 22
Sneak +5 (65), Lockpick +5 (65), Speech +2 (62), Explosives +2 (65), Melee Weapons +5 (65)
Nerd Rage!
Level 23
Sneak +1 (66), Small Guns +1 (66), Energy Weapons +1 (66), Lockpick +1 (66), Unarmed +5 (65), Speech +4 (66), Repair +1 (66), Explosives +1 (66), Barter +1 (66), Science +1 (66), Melee Weapons +1 (66), Medicine +1 (66)
Night Person
Level 24
Sneak +1 (67), Small Guns +1 (67), Energy Weapons +4 (70), Lockpick +1 (67), Unarmed +2 (67), Speech +1 (75), Repair +1 (67), Explosives +1 (67), Barter +4 (78), Science +1 (67), Melee Weapons +1 (75), Medicine +1 (67)
No Weaknesses
Level 25
Sneak +1 (68), Small Guns +3 (70), Lockpick +3 (70), Repair +3 (70), Explosives +3 (70), Science +3 (70), Medicine +3 (70)
Impartial Mediation
Level 26
Sneak +3 (71), Small Guns +1 (71), Energy Weapons +2 (82), Lockpick +2 (72), Unarmed +4 (71), Repair +1 (71), Explosives +2 (72), Barter +2 (80), Science +1 (71), Medicine +1 (71)
Cyborg
Level 27
Sneak +1 (72), Small Guns +1 (72), Lockpick +3 (75), Unarmed +1 (72), Repair +4 (75), Explosives +3 (80), Science +2 (73), Medicine +4 (75)
Little Leaguer
Level 28
Sneak +3 (75), Small Guns +3 (75), Energy Weapons +3 (85), Unarmed +3 (75), Barter +5 (85), Science +2 (75)
Little Leaguer
Level 29
Lockpick +5 (80), Repair +5 (80), Science +4 (79), Medicine +5 (80)
Little Leaguer
Level 30
Sneak +5 (80), Small Guns +5 (80), Unarmed +5 (80), Speech +2 (85), Barter +1 (94), Science +1 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)