Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
92
 
Big Guns
100
 
Energy Weapons
88
 
Explosives
93
 
Lockpick
100
 
Medicine
84
 
Melee Weapons
92
 
Repair
82
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
92
 
Unarmed
92
 
Action Boy/Girl
Almost Perfect
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Intense Training (3)
Lawbringer
Light Step
Mysterious Stranger
Ninja
Quantum Chemist
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Sneak, Small Guns, and Lockpick
Bobblehead (Intelligence)
Level 2
Sneak +18 (50), Lockpick +2 (32)
Gun Nut
Big Book of Science => Science +1 (26)
Big Book of Science => Science +1 (27)
Big Book of Science => Science +1 (28)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Level 3
Sneak +10 (70), Small Guns +10 (62)
Gun Nut
Level 4
Sneak +20 (90)
Educated
Level 5
Small Guns +10 (72), Lockpick +13 (55)
Comprehension
Level 6
Lockpick +11 (66), Science +12 (50)
Fortune Finder
Level 7
Repair +11 (61), Science +4 (54), Medicine +8 (43)
Gun Nut
Level 8
Lockpick +1 (67), Unarmed +15 (40), Medicine +7 (50)
Commando
Level 9
Unarmed +10 (50), Melee Weapons +13 (38)
Scrounger
Level 10
Speech +11 (36), Melee Weapons +12 (50)
Bloody Mess
Level 11
Speech +14 (50), Explosives +9 (34)
Finesse
Level 12
Energy Weapons +7 (32), Explosives +16 (50)
Strong Back
Level 13
Energy Weapons +18 (50), Big Guns +5 (30)
Silent Running
Level 14
Barter +3 (28), Big Guns +20 (50)
Lawbringer
Level 15
Barter +23 (51)
Robotics Expert
Level 16
Energy Weapons +5 (55), Explosives +5 (55), Barter +4 (55), Medicine +4 (54), Big Guns +5 (55)
Action Boy/Girl
Level 17
Unarmed +11 (61), Speech +5 (55), Science +1 (55), Melee Weapons +5 (55), Medicine +1 (55)
Intense Training (PE)
Level 18
Speech +5 (60), Explosives +3 (60), Barter +5 (60), Science +5 (60), Medicine +5 (60)
Sniper
Level 19
Energy Weapons +3 (60), Lockpick +6 (75), Science +4 (64), Melee Weapons +5 (60), Big Guns +5 (60)
Concentrated Fire
Level 20
Unarmed +9 (70), Repair +8 (69), Science +6 (70)
Grim Reaper's Sprint
Level 21
Repair +1 (70), Explosives +2 (62), Barter +10 (70), Medicine +10 (70)
Cyborg
Level 22
Speech +10 (70), Explosives +8 (70), Big Guns +5 (65)
Quantum Chemist
Level 23
Lockpick +8 (83), Melee Weapons +10 (70), Big Guns +5 (70)
Light Step
Level 24
Barter +10 (80), Big Guns +13 (83)
Intense Training (PE)
Level 25
Small Guns +3 (80), Unarmed +10 (80), Melee Weapons +10 (80)
Ninja
Level 26
Explosives +13 (85), Medicine +10 (80)
Intense Training (LK)
Level 27
Energy Weapons +8 (80), Speech +10 (80), Science +5 (75)
Better Criticals
Level 28
Repair +10 (80), Science +13 (88)
Mysterious Stranger
Level 29
Lockpick +15 (100), Science +8 (96)
Gunslinger
Level 30
Small Guns +10 (98), Science +4 (100), Big Guns +9 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
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