Strength
1
 
Perception
10
 
Endurance
3
 
Charisma
5
 
Intelligence
7
 
Agility
4
 
Luck
10
 
Action Points
73
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
0.5
 
Skill Points
17
 
Barter
17
 
Big Guns
13
 
Energy Weapons
27
 
Explosives
27
 
Lockpick
42
 
Medicine
21
 
Melee Weapons
9
 
Repair
21
 
Science
36
 
Small Guns
15
 
Sneak
30
 
Speech
17
 
Unarmed
13
 
Level 1
ST 1 PE 10 EN 3 CH 5 IN 7 AG 4 LK 10
Lockpick, Sneak, and Science
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