Strength
1
 
Perception
1
 
Endurance
10
 
Charisma
1
 
Intelligence
10
 
Agility
7
 
Luck
10
 
Action Points
79
 
Carry Weight
160
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
460
 
Melee Damage
0.5
 
Skill Points
23
 
Barter
50
 
Big Guns
100
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
51
 
Medicine
60
 
Melee Weapons
51
 
Repair
51
 
Science
60
 
Small Guns
60
 
Sneak
70
 
Speech
42
 
Unarmed
60
 
Cyborg
Daddy's Boy/Girl (3)
Educated
Finesse
Gun Nut (3)
Nerd Rage!
Night Person
Silent Running
Size Matters (3)
Tag!
Level 1
ST 1 PE 1 EN 10 CH 1 IN 10 AG 7 LK 10
Speech, Energy Weapons, and Barter
Level 2
Lockpick +1 (10), Speech +18 (42), Explosives +1 (10)
Gun Nut
Level 3
Small Guns +2 (28), Energy Weapons +1 (25), Unarmed +3 (30), Repair +3 (35), Barter +1 (25), Science +3 (35), Melee Weapons +1 (10), Medicine +3 (35), Big Guns +3 (30)
Daddy's Boy/Girl
Level 4
Sneak +4 (25), Small Guns +2 (30), Lockpick +2 (12), Unarmed +5 (35), Explosives +2 (12), Melee Weapons +5 (15)
Educated
Level 5
Lockpick +8 (20), Explosives +10 (22), Melee Weapons +5 (20)
Daddy's Boy/Girl
Level 6
Sneak +1 (26), Energy Weapons +2 (27), Lockpick +7 (27), Explosives +5 (27), Barter +2 (27), Melee Weapons +6 (26)
Daddy's Boy/Girl
Level 7
Sneak +4 (30), Energy Weapons +4 (31), Lockpick +3 (30), Explosives +3 (30), Barter +4 (31), Melee Weapons +4 (30), Big Guns +1 (31)
Gun Nut
Level 8
Sneak +3 (33), Energy Weapons +3 (34), Lockpick +4 (34), Explosives +4 (34), Barter +3 (34), Melee Weapons +3 (33), Big Guns +3 (49)
Size Matters
Level 9
Sneak +3 (36), Small Guns +2 (37), Energy Weapons +3 (37), Lockpick +3 (37), Unarmed +1 (36), Explosives +3 (37), Barter +3 (37), Melee Weapons +4 (37), Big Guns +1 (65)
Size Matters
Level 10
Barter +3 (40), Big Guns +20 (100)
Size Matters
Level 11
Sneak +4 (40), Small Guns +3 (45), Energy Weapons +3 (40), Lockpick +3 (40), Unarmed +4 (40), Explosives +3 (40), Melee Weapons +3 (40)
Gun Nut
Level 12
Sneak +5 (45), Energy Weapons +1 (41), Lockpick +1 (41), Unarmed +5 (45), Explosives +1 (41), Science +5 (50), Melee Weapons +5 (45)
Night Person
Level 13
Energy Weapons +4 (45), Lockpick +4 (45), Unarmed +6 (51), Explosives +4 (45), Barter +5 (45)
Nerd Rage!
Level 14
Unarmed +4 (55), Repair +4 (49), Science +5 (55), Medicine +10 (55)
Finesse
Level 15
Energy Weapons +5 (60), Lockpick +2 (47), Repair +1 (50), Explosives +5 (50), Science +5 (60), Medicine +5 (60)
Cyborg
Level 16
Lockpick +3 (50), Explosives +10 (60), Barter +5 (50), Melee Weapons +5 (50)
Tag! (Small Guns)
Level 17
Sneak +15 (70), Lockpick +1 (51), Unarmed +5 (60), Repair +1 (51), Melee Weapons +1 (51)
Silent Running
Would you like to comment? Sign up for new account, or sign in if you are already a member.