Level 1
ST 1 PE 1 EN 10 CH 1 IN 10 AG 7 LK 10
Speech, Energy Weapons, and Barter
Level 2
Lockpick +1 (10), Speech +18 (42), Explosives +1 (10)
Gun Nut
Level 3
Small Guns +2 (28), Energy Weapons +1 (25), Unarmed +3 (30), Repair +3 (35), Barter +1 (25), Science +3 (35), Melee Weapons +1 (10), Medicine +3 (35), Big Guns +3 (30)
Daddy's Boy/Girl
Level 4
Sneak +4 (25), Small Guns +2 (30), Lockpick +2 (12), Unarmed +5 (35), Explosives +2 (12), Melee Weapons +5 (15)
Educated
Level 5
Lockpick +8 (20), Explosives +10 (22), Melee Weapons +5 (20)
Daddy's Boy/Girl
Level 6
Sneak +1 (26), Energy Weapons +2 (27), Lockpick +7 (27), Explosives +5 (27), Barter +2 (27), Melee Weapons +6 (26)
Daddy's Boy/Girl
Level 7
Sneak +4 (30), Energy Weapons +4 (31), Lockpick +3 (30), Explosives +3 (30), Barter +4 (31), Melee Weapons +4 (30), Big Guns +1 (31)
Gun Nut
Level 8
Sneak +3 (33), Energy Weapons +3 (34), Lockpick +4 (34), Explosives +4 (34), Barter +3 (34), Melee Weapons +3 (33), Big Guns +3 (49)
Size Matters
Level 9
Sneak +3 (36), Small Guns +2 (37), Energy Weapons +3 (37), Lockpick +3 (37), Unarmed +1 (36), Explosives +3 (37), Barter +3 (37), Melee Weapons +4 (37), Big Guns +1 (65)
Size Matters
Level 10
Barter +3 (40), Big Guns +20 (100)
Size Matters
Level 11
Sneak +4 (40), Small Guns +3 (45), Energy Weapons +3 (40), Lockpick +3 (40), Unarmed +4 (40), Explosives +3 (40), Melee Weapons +3 (40)
Gun Nut
Level 12
Sneak +5 (45), Energy Weapons +1 (41), Lockpick +1 (41), Unarmed +5 (45), Explosives +1 (41), Science +5 (50), Melee Weapons +5 (45)
Night Person
Level 13
Energy Weapons +4 (45), Lockpick +4 (45), Unarmed +6 (51), Explosives +4 (45), Barter +5 (45)
Nerd Rage!
Level 14
Unarmed +4 (55), Repair +4 (49), Science +5 (55), Medicine +10 (55)
Finesse
Level 15
Energy Weapons +5 (60), Lockpick +2 (47), Repair +1 (50), Explosives +5 (50), Science +5 (60), Medicine +5 (60)
Cyborg
Level 16
Lockpick +3 (50), Explosives +10 (60), Barter +5 (50), Melee Weapons +5 (50)
Tag! (Small Guns)
Level 17
Sneak +15 (70), Lockpick +1 (51), Unarmed +5 (60), Repair +1 (51), Melee Weapons +1 (51)
Silent Running