Strength
6
 
Perception
8
 
Endurance
7
 
Charisma
8
 
Intelligence
8
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
260
 
Critical Chance
6%
 
Dmg Resist
25%
 
Hit Points
380
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
50
 
Big Guns
30
 
Energy Weapons
95
 
Explosives
40
 
Lockpick
80
 
Medicine
80
 
Melee Weapons
40
 
Repair
65
 
Science
65
 
Small Guns
80
 
Sneak
50
 
Speech
80
 
Unarmed
30
 
Ant Sight
Barkskin
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl (2)
Educated
Ghoul Ecology
Gun Nut
Intense Training
Lawbringer
Mysterious Stranger
Sniper
Strong Back
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 7 IN 7 AG 5 LK 4
Medicine, Repair, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +1 (47)
Level 2
Small Guns +3 (30), Energy Weapons +1 (30), Lockpick +1 (30), Speech +4 (50), Repair +4 (50), Science +2 (38), Melee Weapons +3 (30)
Daddy's Boy/Girl
Level 3
Sneak +3 (30), Small Guns +5 (40), Unarmed +1 (30), Explosives +1 (30), Barter +4 (35), Science +2 (40), Medicine +1 (53), Big Guns +1 (30)
Gun Nut
Level 4
Lockpick +16 (46), Medicine +2 (55)
Educated
Level 5
Small Guns +17 (57), Lockpick +4 (50)
Child at Heart
Level 6
Small Guns +3 (60), Energy Weapons +10 (40), Speech +3 (53), Repair +5 (60)
Comprehension
Level 7
Speech +12 (65), Barter +5 (40), Melee Weapons +4 (34)
Daddy's Boy/Girl
Level 8
Lockpick +15 (65), Science +5 (50), Melee Weapons +1 (35)
Strong Back
Level 9
Sneak +10 (40), Small Guns +6 (66), Melee Weapons +5 (40)
Commando
Level 10
Small Guns +9 (75), Energy Weapons +2 (42), Speech +10 (75)
Intense Training (LK)
Level 11
Sneak +10 (50), Energy Weapons +1 (43), Lockpick +10 (75)
Mysterious Stranger
Ant Sight
Barkskin
Covert Ops
Ghoul Ecology
Xenotech Expert
Wired Reflexes
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
Level 12
Small Guns +2 (80), Repair +2 (62), Explosives +3 (35), Science +12 (65), Medicine +2 (80)
Sniper
Level 13
Energy Weapons +15 (60), Speech +3 (78), Repair +3 (65)
Toughness
Level 14
Energy Weapons +15 (75), Speech +2 (80), Explosives +4 (39)
Lawbringer
Level 15
Energy Weapons +10 (95), Explosives +1 (40), Barter +10 (50)
Cyborg
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