Level 1
ST 5 PE 6 EN 6 CH 7 IN 7 AG 5 LK 4
Medicine, Repair, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +1 (47)
Level 2
Small Guns +3 (30), Energy Weapons +1 (30), Lockpick +1 (30), Speech +4 (50), Repair +4 (50), Science +2 (38), Melee Weapons +3 (30)
Daddy's Boy/Girl
Level 3
Sneak +3 (30), Small Guns +5 (40), Unarmed +1 (30), Explosives +1 (30), Barter +4 (35), Science +2 (40), Medicine +1 (53), Big Guns +1 (30)
Gun Nut
Level 4
Lockpick +16 (46), Medicine +2 (55)
Educated
Level 5
Small Guns +17 (57), Lockpick +4 (50)
Child at Heart
Level 6
Small Guns +3 (60), Energy Weapons +10 (40), Speech +3 (53), Repair +5 (60)
Comprehension
Level 7
Speech +12 (65), Barter +5 (40), Melee Weapons +4 (34)
Daddy's Boy/Girl
Level 8
Lockpick +15 (65), Science +5 (50), Melee Weapons +1 (35)
Strong Back
Level 9
Sneak +10 (40), Small Guns +6 (66), Melee Weapons +5 (40)
Commando
Level 10
Small Guns +9 (75), Energy Weapons +2 (42), Speech +10 (75)
Intense Training (LK)
Level 11
Sneak +10 (50), Energy Weapons +1 (43), Lockpick +10 (75)
Mysterious Stranger
Ant Sight
Barkskin
Covert Ops
Ghoul Ecology
Xenotech Expert
Wired Reflexes
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
Level 12
Small Guns +2 (80), Repair +2 (62), Explosives +3 (35), Science +12 (65), Medicine +2 (80)
Sniper
Level 13
Energy Weapons +15 (60), Speech +3 (78), Repair +3 (65)
Toughness
Level 14
Energy Weapons +15 (75), Speech +2 (80), Explosives +4 (39)
Lawbringer
Level 15
Energy Weapons +10 (95), Explosives +1 (40), Barter +10 (50)
Cyborg