Strength
5
 
Perception
9
 
Endurance
8
 
Charisma
5
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
550
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
72
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Comprehension
Covert Ops
Cyborg
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Intense Training
Lady Killer/Black Widow
Light Step
Mister Sandman
Mysterious Stranger
Nerves of Steel
Ninja
No Weaknesses
Nuclear Anomaly
Power Armor Training
Puppies!
Pyromaniac
Rad Absorption
Robotics Expert
Silent Running
Size Matters
Sniper
Solar Powered
Strong Back
Superior Defender
Tag!
Toughness
Level 1
ST 1 PE 6 EN 7 CH 1 IN 9 AG 8 LK 8
Repair, Small Guns, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +3 (25), Small Guns +3 (40), Lockpick +2 (35), Speech +2 (10), Repair +7 (46), Science +1 (25), Medicine +1 (35)
Lady Killer/Black Widow
Level 3
Small Guns +5 (45), Lockpick +5 (42), Repair +4 (50), Science +5 (30)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Repair)
Level 4
Small Guns +1 (46), Lockpick +8 (50), Repair +3 (65), Science +8 (40)
Educated
Level 5
Sneak +1 (26), Small Guns +4 (50), Repair +5 (70), Science +10 (50), Medicine +3 (40)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (28)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Duck and Cover! => Explosives +2 (22)
Grognak the Barbarian => Melee Weapons +2 (12)
Grognak the Barbarian => Melee Weapons +2 (14)
Guns and Bullets => Small Guns +2 (52)
Pugilism Illustrated => Unarmed +2 (22)
Pugilism Illustrated => Unarmed +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Tumblers Today => Lockpick +2 (52)
Level 6
Small Guns +8 (60), Lockpick +3 (55), Repair +6 (76), Medicine +6 (50)
Bloody Mess
Level 7
Small Guns +10 (70), Explosives +8 (30), Science +5 (55)
Toughness
Level 8
Sneak +15 (45), Lockpick +4 (59), Repair +4 (80)
Entomologist
Level 9
Sneak +5 (50), Small Guns +7 (77), Lockpick +1 (60), Explosives +5 (35), Science +5 (60)
Size Matters
Level 10
Small Guns +3 (80), Explosives +5 (40), Melee Weapons +11 (25), Big Guns +4 (39)
Finesse
Bobblehead (Luck)
Ant Sight
Covert Ops
Power Armor Training
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
Lying, Congressional Style => Speech +2 (13)
Level 11
Sneak +4 (55), Small Guns +1 (85), Lockpick +4 (70), Speech +2 (15), Repair +4 (85), Explosives +4 (47), Melee Weapons +4 (30)
Mysterious Stranger
Level 12
Lockpick +5 (75), Explosives +3 (50), Science +5 (75), Big Guns +10 (50)
Silent Running
Superior Defender
Ghoul Ecology
Level 13
Sneak +5 (70), Repair +5 (90), Explosives +3 (53), Melee Weapons +5 (35), Medicine +5 (60)
Robotics Expert
Level 14
Repair +10 (100), Explosives +7 (60), Melee Weapons +6 (41)
Light Step
Level 15
Melee Weapons +9 (50), Big Guns +14 (64)
Cyborg
Level 16
Sneak +10 (80), Speech +3 (18), Explosives +10 (70)
Better Criticals
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Unarmed)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 17
Lockpick +3 (90), Explosives +8 (90), Medicine +3 (78), Big Guns +9 (85)
Tag! (Medicine)
Level 18
Science +5 (90), Melee Weapons +16 (76), Medicine +2 (80)
Mister Sandman
Level 19
Melee Weapons +8 (84), Medicine +10 (90), Big Guns +5 (90)
Adamantium Skeleton
Level 20
Lockpick +5 (95), Melee Weapons +6 (90), Medicine +10 (100), Big Guns +2 (92)
Ninja
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 21
Unarmed +3 (40), Speech +20 (50)
Solar Powered
Level 22
Lockpick +3 (98), Speech +20 (70)
Puppies!
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Level 23
Speech +1 (71), Explosives +10 (100), Barter +12 (35)
Sniper
Level 24
Unarmed +9 (49), Speech +9 (86), Barter +5 (46)
No Weaknesses
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Level 25
Unarmed +9 (58), Speech +10 (96), Barter +4 (50)
Strong Back
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (60)
Level 26
Unarmed +10 (70), Barter +13 (63)
Nerves of Steel
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Level 27
Unarmed +10 (80), Barter +13 (78)
Pyromaniac
Level 28
Unarmed +1 (81), Barter +22 (100)
Rad Absorption
Level 29
Energy Weapons +4 (49), Unarmed +19 (100)
Grim Reaper's Sprint
Level 30
Energy Weapons +23 (72)
Nuclear Anomaly
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