Strength
5
 
Perception
9
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
270
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
21
 
Big Guns
30
 
Energy Weapons
60
 
Explosives
38
 
Lockpick
60
 
Medicine
52
 
Melee Weapons
27
 
Repair
43
 
Science
72
 
Small Guns
72
 
Sneak
37
 
Speech
22
 
Unarmed
29
 
Ant Might
Comprehension
Educated
Intense Training (2)
Power Armor Training
Toughness
Level 1
ST 3 PE 8 EN 4 CH 1 IN 9 AG 8 LK 7
Lockpick, Science, and Small Guns
Level 2
Sneak +2 (24), Small Guns +5 (42), Science +5 (44), Medicine +7 (31)
Intense Training (LK)
Bobblehead (Medicine)
Ant Might
Paradise Lost => Speech +1 (9)
Level 3
Small Guns +4 (46), Lockpick +4 (41), Repair +6 (30), Medicine +5 (46)
Intense Training (EN)
Level 4
Small Guns +4 (50), Energy Weapons +6 (28), Explosives +3 (25), Science +6 (50)
Educated
Bobblehead (Strength)
Big Book of Science => Science +1 (51)
Tumblers Today => Lockpick +1 (42)
Level 5
Small Guns +4 (54), Energy Weapons +10 (38), Lockpick +4 (46), Science +3 (54), Big Guns +1 (17)
Comprehension
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Power Armor Training
Level 6
Small Guns +5 (72), Energy Weapons +9 (60), Lockpick +1 (60), Science +5 (72), Medicine +3 (52)
Toughness
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