Strength
5
 
Perception
8
 
Endurance
2
 
Charisma
5
 
Intelligence
10
 
Agility
2
 
Luck
8
 
Action Points
69
 
Carry Weight
200
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
140
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
16
 
Big Guns
10
 
Energy Weapons
37
 
Explosives
22
 
Lockpick
37
 
Medicine
26
 
Melee Weapons
16
 
Repair
26
 
Science
41
 
Small Guns
10
 
Sneak
10
 
Speech
16
 
Unarmed
10
 
Level 1
ST 5 PE 8 EN 2 CH 5 IN 10 AG 2 LK 8
Science, Energy Weapons, and Lockpick
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