Strength
10
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
30
 
Big Guns
15
 
Energy Weapons
30
 
Explosives
30
 
Lockpick
15
 
Medicine
30
 
Melee Weapons
25
 
Repair
20
 
Science
15
 
Small Guns
20
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Gun Nut
Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Barter, Energy Weapons, and Explosives
Level 2
Medicine +15 (30)
Gun Nut
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