Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
9
 
Luck
5
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
50
 
Explosives
50
 
Lockpick
50
 
Medicine
50
 
Melee Weapons
15
 
Repair
55
 
Science
20
 
Small Guns
57
 
Sneak
42
 
Speech
15
 
Unarmed
15
 
Commando
Educated
Gun Nut (3)
Gunslinger
Intense Training
Swift Learner
Level 1
ST 5 PE 5 EN 5 CH 5 IN 7 AG 8 LK 5
Repair, Small Guns, and Sneak
Level 2
Sneak +4 (40), Small Guns +4 (45), Repair +6 (45), Medicine +3 (22)
Gun Nut
Level 3
Medicine +17 (39)
Swift Learner
Level 4
Energy Weapons +5 (20), Lockpick +5 (20), Explosives +5 (20), Science +1 (20), Medicine +1 (40)
Educated
Level 5
Lockpick +10 (30), Explosives +10 (30)
Intense Training (AG)
Level 6
Lockpick +10 (40), Explosives +10 (40)
Gunslinger
Level 7
Energy Weapons +20 (40)
Gun Nut
Level 8
Lockpick +10 (50), Medicine +10 (50)
Gun Nut
Level 9
Energy Weapons +10 (50), Explosives +10 (50)
Commando
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