Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
5
 
Intelligence
10
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
250
 
Critical Chance
11%
 
Dmg Resist
15%
 
Hit Points
390
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
19
 
Big Guns
60
 
Energy Weapons
65
 
Explosives
45
 
Lockpick
75
 
Medicine
60
 
Melee Weapons
17
 
Repair
46
 
Science
75
 
Small Guns
54
 
Sneak
19
 
Speech
38
 
Unarmed
19
 
Ant Sight
Barkskin
Bloody Mess
Commando
Comprehension
Educated
Finesse
Hematophage
Intense Training (3)
Life Giver
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Lockpick, Science, and Small Guns
Ant Sight
Barkskin
Wired Reflexes
Power Armor Training
Hematophage
Rad Regeneration
Bobblehead (Intelligence)
Level 2
Small Guns +2 (32), Energy Weapons +3 (20), Lockpick +3 (35), Speech +3 (18), Repair +3 (28), Explosives +3 (20), Big Guns +3 (22)
Intense Training (EN)
Level 3
Small Guns +3 (37), Energy Weapons +2 (22), Lockpick +5 (40), Speech +1 (19), Repair +1 (29), Explosives +2 (22), Science +3 (43), Big Guns +3 (25)
Intense Training (AG)
Level 4
Small Guns +1 (38), Lockpick +5 (45), Repair +1 (30), Explosives +2 (24), Science +3 (46), Medicine +4 (29), Big Guns +4 (29)
Comprehension
Big Book of Science => Science +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
D.C. Journal of Internal Medicine => Medicine +2 (31)
Dean's Electronics => Repair +2 (32)
Duck and Cover! => Explosives +2 (26)
Grognak the Barbarian => Melee Weapons +2 (17)
Guns and Bullets => Small Guns +2 (40)
Lying, Congressional Style => Speech +2 (21)
Nikola Tesla and You => Energy Weapons +2 (24)
Paradise Lost => Speech +2 (23)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Nikola Tesla and You => Energy Weapons +2 (26)
Lying, Congressional Style => Speech +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Bobblehead (Medicine)
Level 5
Small Guns +2 (42), Energy Weapons +1 (27), Lockpick +5 (50), Speech +1 (26), Repair +1 (33), Explosives +4 (30), Science +2 (50), Big Guns +4 (35)
Educated
Level 6
Small Guns +2 (44), Speech +2 (28), Repair +2 (35), Explosives +5 (35), Science +3 (53), Medicine +4 (45), Big Guns +5 (40)
Bloody Mess
Level 7
Small Guns +1 (45), Energy Weapons +3 (30), Lockpick +5 (55), Speech +2 (30), Repair +3 (38), Science +2 (55), Big Guns +7 (47)
Toughness
Level 8
Small Guns +2 (47), Energy Weapons +10 (40), Lockpick +4 (59), Speech +2 (32), Repair +2 (40), Explosives +1 (36), Science +1 (56), Big Guns +1 (48)
Intense Training (LK)
Level 9
Small Guns +3 (50), Energy Weapons +6 (46), Lockpick +1 (60), Speech +2 (34), Repair +2 (42), Explosives +3 (39), Science +4 (60), Big Guns +2 (50)
Commando
Level 10
Small Guns +3 (53), Energy Weapons +4 (50), Speech +2 (36), Repair +3 (45), Explosives +1 (40), Science +5 (65), Medicine +5 (50)
Finesse
Level 11
Small Guns +1 (54), Energy Weapons +5 (55), Lockpick +4 (64), Speech +1 (37), Repair +1 (46), Explosives +3 (43), Medicine +4 (54), Big Guns +4 (54)
Strong Back
Level 12
Energy Weapons +5 (60), Lockpick +6 (70), Explosives +2 (45), Science +4 (69), Big Guns +6 (60)
Life Giver
Level 13
Energy Weapons +5 (65), Lockpick +5 (75), Speech +1 (38), Science +6 (75), Medicine +6 (60)
Sniper
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