Level 1
ST 5 PE 5 EN 5 CH 2 IN 9 AG 9 LK 5
Energy Weapons, Lockpick, and Science
Level 2
Small Guns +7 (30), Energy Weapons +5 (37), Repair +7 (30)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 3
Energy Weapons +13 (50), Lockpick +7 (39)
Gun Nut
Level 4
Energy Weapons +20 (70)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Perception)
Level 5
Energy Weapons +20 (93)
Intense Training (LK)
Level 6
Energy Weapons +1 (96), Lockpick +19 (63)
Intense Training (PE)
Level 7
Lockpick +5 (70), Science +15 (56)
Intense Training (PE)
Level 8
Repair +20 (58)
Commando
Level 9
Lockpick +15 (86), Science +5 (62)
Intense Training (LK)
Level 10
Energy Weapons +1 (100), Lockpick +14 (100), Repair +5 (64)
Finesse
Level 11
Repair +20 (84)
Intense Training (LK)
Level 12
Repair +16 (100), Science +4 (66)
Sniper
Paradise Lost => Speech +1 (12)
Level 13
Science +20 (86)
Intense Training (PE)
Bobblehead (Endurance)
Bobblehead (Strength)
Level 14
Science +14 (100), Medicine +6 (33)
Life Giver
Level 15
Medicine +20 (53)
Intense Training (EN)
Level 16
Medicine +20 (73)
Action Boy/Girl
Level 17
Medicine +20 (93)
Better Criticals
Level 18
Small Guns +13 (52), Medicine +7 (100)
Cyborg