Strength
6
 
Perception
10
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
210
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
440
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
11
 
Big Guns
21
 
Energy Weapons
100
 
Explosives
27
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
19
 
Repair
100
 
Science
100
 
Small Guns
52
 
Sneak
27
 
Speech
12
 
Unarmed
21
 
Action Boy/Girl
Better Criticals
Commando
Cyborg
Finesse
Gun Nut
Intense Training (9)
Life Giver
Sniper
Level 1
ST 5 PE 5 EN 5 CH 2 IN 9 AG 9 LK 5
Energy Weapons, Lockpick, and Science
Level 2
Small Guns +7 (30), Energy Weapons +5 (37), Repair +7 (30)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 3
Energy Weapons +13 (50), Lockpick +7 (39)
Gun Nut
Level 4
Energy Weapons +20 (70)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Perception)
Level 5
Energy Weapons +20 (93)
Intense Training (LK)
Level 6
Energy Weapons +1 (96), Lockpick +19 (63)
Intense Training (PE)
Level 7
Lockpick +5 (70), Science +15 (56)
Intense Training (PE)
Level 8
Repair +20 (58)
Commando
Level 9
Lockpick +15 (86), Science +5 (62)
Intense Training (LK)
Level 10
Energy Weapons +1 (100), Lockpick +14 (100), Repair +5 (64)
Finesse
Level 11
Repair +20 (84)
Intense Training (LK)
Level 12
Repair +16 (100), Science +4 (66)
Sniper
Paradise Lost => Speech +1 (12)
Level 13
Science +20 (86)
Intense Training (PE)
Bobblehead (Endurance)
Bobblehead (Strength)
Level 14
Science +14 (100), Medicine +6 (33)
Life Giver
Level 15
Medicine +20 (53)
Intense Training (EN)
Level 16
Medicine +20 (73)
Action Boy/Girl
Level 17
Medicine +20 (93)
Better Criticals
Level 18
Small Guns +13 (52), Medicine +7 (100)
Cyborg
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