Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
68
 
Action Boy/Girl
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Educated
Explorer
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (4)
Lady Killer/Black Widow
Mysterious Stranger
Nerves of Steel
Power Armor Training
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Rad Resistance
Scrounger
Silent Running
Size Matters
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Explosives, Lockpick, and Barter
Bobblehead (Medicine)
Level 2
Small Guns +8 (25), Speech +5 (20), Repair +2 (25), Science +4 (27)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Sneak +1 (18), Energy Weapons +1 (18), Lockpick +7 (39), Science +8 (37), Melee Weapons +2 (17), Big Guns +1 (16)
Intense Training (PE)
Bobblehead (Strength)
Level 4
Sneak +8 (26), Lockpick +3 (42), Science +5 (42), Melee Weapons +4 (23)
Educated
Ant Might
Level 5
Lockpick +8 (50), Speech +4 (24), Repair +3 (30), Science +8 (50)
Comprehension
Bobblehead (Repair)
Hematophage
Rad Regeneration
Level 6
Sneak +4 (30), Small Guns +5 (30), Energy Weapons +1 (19), Lockpick +5 (55), Speech +2 (26), Science +3 (53), Big Guns +3 (19)
Bloody Mess
Level 7
Sneak +4 (34), Small Guns +5 (35), Energy Weapons +1 (20), Lockpick +2 (57), Speech +6 (32), Explosives +1 (33), Science +2 (55), Melee Weapons +1 (26), Big Guns +1 (20)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Science)
Bobblehead (Lockpick)
Wired Reflexes
Covert Ops
Level 8
Sneak +4 (39), Small Guns +1 (40), Energy Weapons +2 (23), Lockpick +4 (75), Explosives +2 (36), Science +6 (75), Medicine +2 (38), Big Guns +2 (23)
Strong Back
Level 9
Sneak +2 (41), Small Guns +4 (44), Energy Weapons +1 (24), Lockpick +1 (76), Speech +5 (38), Repair +3 (44), Science +1 (76), Melee Weapons +1 (28), Medicine +4 (42), Big Guns +1 (24)
Commando
Bobblehead (Charisma)
Level 10
Sneak +2 (43), Small Guns +2 (46), Energy Weapons +2 (26), Lockpick +4 (80), Speech +2 (42), Science +4 (80), Medicine +1 (43), Big Guns +6 (30)
Finesse
Level 11
Sneak +2 (45), Small Guns +1 (47), Energy Weapons +1 (27), Lockpick +6 (86), Speech +2 (44), Repair +4 (48), Science +2 (82), Melee Weapons +2 (30), Medicine +2 (45), Big Guns +1 (31)
Scrounger
Level 12
Sneak +5 (50), Small Guns +3 (50), Energy Weapons +1 (28), Lockpick +4 (90), Speech +6 (50), Science +4 (86)
Mysterious Stranger
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Grognak the Barbarian => Melee Weapons +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Pugilism Illustrated => Unarmed +2 (18)
Nikola Tesla and You => Energy Weapons +2 (30)
Nikola Tesla and You => Energy Weapons +2 (32)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Dean's Electronics => Repair +2 (50)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Big Book of Science => Science +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Level 13
Sneak +2 (66), Small Guns +1 (61), Energy Weapons +2 (44), Lockpick +4 (100), Unarmed +1 (19), Speech +2 (56), Repair +2 (56), Explosives +2 (42), Barter +1 (38), Melee Weapons +1 (33), Medicine +3 (50), Big Guns +2 (37)
Silent Running
Level 14
Sneak +2 (68), Small Guns +3 (64), Speech +4 (60), Repair +2 (58), Melee Weapons +1 (34), Medicine +2 (52), Big Guns +9 (46)
Sniper
Bobblehead (Endurance)
Bobblehead (Explosives)
Power Armor Training
Level 15
Sneak +2 (70), Small Guns +6 (70), Speech +10 (70), Repair +5 (63)
Intense Training (EN)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Perception)
Bobblehead (Melee Weapons)
Lying, Congressional Style => Speech +2 (82)
Nikola Tesla and You => Energy Weapons +2 (48)
Paradise Lost => Speech +2 (84)
Grognak the Barbarian => Melee Weapons +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Lying, Congressional Style => Speech +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Level 16
Sneak +3 (87), Small Guns +3 (75), Energy Weapons +3 (51), Speech +3 (89), Repair +2 (65), Explosives +2 (56), Melee Weapons +2 (48), Medicine +3 (57), Big Guns +2 (62)
Action Boy/Girl
Xenotech Expert
Level 17
Sneak +5 (92), Speech +3 (92), Repair +10 (75), Melee Weapons +2 (52), Medicine +3 (60)
Intense Training (ST)
Level 18
Sneak +4 (96), Small Guns +11 (86), Speech +4 (96), Repair +2 (77), Explosives +2 (58)
Tag! (Energy Weapons)
Dean's Electronics => Repair +2 (79)
Lying, Congressional Style => Speech +2 (98)
Nikola Tesla and You => Energy Weapons +2 (68)
Level 19
Sneak +4 (100), Small Guns +5 (91), Energy Weapons +2 (70), Speech +2 (100), Repair +3 (82), Explosives +4 (62), Melee Weapons +2 (54), Medicine +1 (61)
Concentrated Fire
Duck and Cover! => Explosives +2 (64)
Grognak the Barbarian => Melee Weapons +2 (56)
Level 20
Small Guns +7 (98), Repair +4 (86), Explosives +3 (67), Barter +2 (52), Medicine +2 (63), Big Guns +5 (67)
Grim Reaper's Sprint
Level 21
Small Guns +2 (100), Energy Weapons +2 (72), Repair +4 (90), Explosives +2 (69), Melee Weapons +4 (60), Medicine +7 (70), Big Guns +2 (69)
Explorer
Level 22
Energy Weapons +1 (73), Repair +6 (96), Explosives +4 (73), Melee Weapons +5 (65), Medicine +3 (73), Big Guns +4 (73)
Puppies!
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (75)
Level 23
Energy Weapons +3 (76), Explosives +3 (76), Barter +4 (56), Melee Weapons +3 (68), Medicine +7 (82), Big Guns +3 (76)
Quantum Chemist
Level 24
Energy Weapons +3 (79), Explosives +3 (79), Barter +3 (59), Melee Weapons +6 (74), Medicine +5 (87), Big Guns +3 (94)
Size Matters
Level 25
Barter +2 (61), Melee Weapons +10 (84), Medicine +7 (94), Big Guns +4 (98)
Toughness
Level 26
Energy Weapons +3 (82), Explosives +3 (82), Barter +6 (67), Melee Weapons +7 (91), Medicine +4 (98)
Nerves of Steel
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 27
Energy Weapons +7 (89), Explosives +7 (89), Barter +4 (71), Melee Weapons +5 (96)
Rad Resistance
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Level 28
Energy Weapons +7 (96), Explosives +7 (96), Barter +9 (80)
Rad Absorption
Nikola Tesla and You => Energy Weapons +2 (98)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Level 29
Unarmed +7 (40), Barter +16 (96)
Better Criticals
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 30
Unarmed +23 (68)
Almost Perfect
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