Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
2
 
Luck
9
 
Action Points
69
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
21
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
49
 
Unarmed
100
 
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Cannibal
Comprehension
Contract Killer
Covert Ops
Cyborg
Demolition Expert
Dream Crusher
Educated
Explorer
Finesse
Hematophage
Intense Training (2)
Iron Fist (3)
Life Giver
Mister Sandman
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Regeneration
Robotics Expert
Size Matters (3)
Strong Back
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 9 PE 3 EN 9 CH 1 IN 9 AG 1 LK 8
Sneak, Lockpick, and Melee Weapons
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Perception)
Level 2
Sneak +16 (40), Repair +3 (30), Melee Weapons +1 (43)
Intense Training (PE)
Level 3
Sneak +10 (50), Repair +3 (33), Melee Weapons +7 (50)
Intense Training (PE)
Level 4
Sneak +3 (53), Repair +17 (50)
Educated
Level 5
Lockpick +18 (52), Melee Weapons +5 (55)
Comprehension
Level 6
Sneak +12 (65), Melee Weapons +11 (66)
Toughness
Level 7
Lockpick +23 (75)
Iron Fist
Level 8
Repair +23 (73)
Strong Back
Level 9
Sneak +12 (77), Melee Weapons +11 (77)
Iron Fist
Level 10
Sneak +13 (90), Lockpick +2 (77), Melee Weapons +8 (85)
Finesse
Level 11
Repair +17 (90), Explosives +1 (20), Melee Weapons +5 (90)
Iron Fist
Level 12
Lockpick +13 (90), Unarmed +10 (35)
Cannibal
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Level 13
Unarmed +23 (60)
Life Giver
Level 14
Unarmed +23 (83)
Contract Killer
Level 15
Unarmed +7 (90), Explosives +16 (36)
Adamantium Skeleton
Level 16
Science +23 (50)
Better Criticals
Level 17
Explosives +23 (59)
Mister Sandman
Level 18
Explosives +1 (60), Science +7 (57), Medicine +15 (42)
Pyromaniac
Level 19
Science +18 (75), Medicine +5 (47)
Paralyzing Palm
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Speech)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Dream Crusher
Level 20
Explosives +20 (90), Science +2 (90), Medicine +1 (58)
Ninja
Level 21
Explosives +10 (100), Science +10 (100), Medicine +3 (61)
Explorer
Level 22
Medicine +23 (84)
Puppies!
Level 23
Medicine +16 (100), Big Guns +7 (59)
Size Matters
Level 24
Energy Weapons +23 (52)
Size Matters
Level 25
Energy Weapons +23 (75)
Size Matters
Level 26
Small Guns +12 (36), Big Guns +11 (100)
Warmonger
Level 27
Small Guns +23 (59)
Cyborg
Level 28
Small Guns +23 (82)
Tag! (Energy Weapons)
Level 29
Small Guns +18 (100), Speech +5 (26)
Robotics Expert (Energy Weapons)
Level 30
Speech +23 (49)
Demolition Expert (Energy Weapons)
nadeencrusty, over 16 years ago:
Remember to factor in the SPECIAL bobble heads when getting the skills to ninety.
nadeencrusty, over 16 years ago:
Remember to put Mister Sandman after Finesse... idiot.
nadeencrusty, over 16 years ago:
Probably worth it to get explosives earlier to take advantage of pyromaniac.
nadeencrusty, over 16 years ago:
Leave strength at 8 and give the extra point to either perception (to make room for another perk), agility (to give more action points), or intelligence (to keep from having to make the trek to rivet city). You will get the other strength point from Ant Might.
nadeencrusty, over 16 years ago:
Adamantium skeleton is by no means required, even now I don't know why, but I think it may have taken something else's spot.
nadeencrusty, over 16 years ago:
You may not want explorer either, it's up to you.
nadeencrusty, over 16 years ago:
If you think you're a beast you don't have to get Warmonger, but I'm not sure that you are.
nadeencrusty, over 16 years ago:
Note, in this scenario I went with Size Matters instead of Explosives Expert. For some reason I wanted skill points more this time.
nadeencrusty, over 16 years ago:
Dropping Adamantium Skeleton and whatever the opposite of Law Bringer is to get the rest of the Demolition Experts is a better choice, ignore the above post. Also, careful book hunting may make Size Matters a thing of the past.
nadeencrusty, over 16 years ago:
Life giver is also questionable.
nadeencrusty, over 16 years ago:
Paralyzing Palm has to be used in vats, thus it's probably not worth it.
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