Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 9 LK 6
Sneak, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Sneak +7 (45), Small Guns +5 (43), Repair +7 (45)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Sneak +7 (53), Small Guns +8 (52), Repair +5 (53)
Intense Training (LK)
Level 4
Sneak +6 (59), Small Guns +3 (55), Repair +7 (60), Science +4 (30)
Educated
Level 5
Sneak +1 (60), Small Guns +2 (57), Science +20 (50)
Entomologist
Ant Sight
Bobblehead (Agility)
Level 6
Sneak +6 (68), Small Guns +9 (68), Repair +8 (68)
Bloody Mess
Level 7
Sneak +7 (75), Small Guns +7 (75), Repair +7 (75), Barter +2 (10)
Comprehension
Level 8
Unarmed +1 (17), Speech +10 (18), Barter +8 (18), Melee Weapons +2 (18), Big Guns +2 (18)
Commando
Level 9
Energy Weapons +2 (20), Lockpick +4 (22), Unarmed +3 (20), Speech +4 (22), Explosives +2 (20), Barter +2 (20), Melee Weapons +4 (22), Big Guns +2 (20)
Gunslinger
Level 10
Energy Weapons +4 (24), Lockpick +2 (24), Unarmed +4 (24), Speech +2 (24), Explosives +4 (24), Barter +3 (23), Big Guns +4 (24)
Finesse
Level 11
Lockpick +2 (26), Unarmed +2 (26), Explosives +2 (26), Barter +1 (24), Melee Weapons +2 (24), Medicine +14 (50)
Mysterious Stranger
Level 12
Energy Weapons +2 (26), Lockpick +1 (27), Speech +2 (26), Explosives +2 (28), Barter +2 (26), Melee Weapons +2 (26), Medicine +10 (60), Big Guns +2 (26)
Sniper
Level 13
Energy Weapons +4 (30), Lockpick +2 (29), Unarmed +3 (29), Speech +3 (29), Explosives +1 (29), Barter +3 (29), Melee Weapons +4 (30), Big Guns +3 (29)
Robotics Expert
Level 14
Sneak +5 (80), Energy Weapons +12 (42), Lockpick +1 (30), Unarmed +1 (30), Speech +1 (30), Explosives +1 (30), Barter +1 (30), Big Guns +1 (30)
Light Step
Level 15
Energy Weapons +8 (50), Lockpick +2 (32), Unarmed +2 (32), Speech +2 (32), Explosives +3 (33), Barter +2 (32), Melee Weapons +2 (32), Big Guns +2 (32)
Silent Running
Level 16
Lockpick +4 (36), Unarmed +4 (36), Speech +4 (36), Explosives +3 (36), Barter +2 (34), Melee Weapons +4 (36), Big Guns +2 (34)
Better Criticals
Level 17
Lockpick +4 (40), Unarmed +2 (38), Speech +3 (39), Explosives +4 (40), Barter +4 (38), Melee Weapons +2 (38), Big Guns +4 (38)
Action Boy/Girl
Level 18
Energy Weapons +10 (60), Unarmed +2 (40), Speech +1 (40), Explosives +2 (42), Barter +2 (40), Melee Weapons +4 (42), Big Guns +2 (40)
Concentrated Fire
Level 19
Lockpick +4 (44), Unarmed +4 (44), Speech +4 (44), Explosives +2 (44), Barter +3 (43), Melee Weapons +2 (44), Big Guns +4 (44)
Chem Resistant
Level 20
Lockpick +4 (48), Unarmed +4 (48), Speech +4 (48), Explosives +4 (48), Barter +3 (46), Melee Weapons +2 (46), Big Guns +2 (46)
Grim Reaper's Sprint
Level 21
Lockpick +2 (50), Unarmed +2 (50), Speech +2 (50), Explosives +3 (51), Barter +4 (50), Melee Weapons +6 (52), Big Guns +4 (50)
Chemist
Level 22
Lockpick +2 (52), Unarmed +4 (54), Speech +4 (54), Explosives +3 (54), Barter +4 (54), Science +2 (52), Melee Weapons +2 (54), Big Guns +2 (52)
Demolition Expert
Level 23
Lockpick +4 (56), Unarmed +2 (56), Speech +2 (56), Explosives +2 (56), Barter +2 (56), Science +4 (56), Melee Weapons +3 (57), Big Guns +4 (56)
Demolition Expert
Level 24
Lockpick +2 (58), Unarmed +4 (60), Speech +4 (60), Explosives +4 (60), Barter +2 (58), Science +2 (58), Melee Weapons +3 (60), Big Guns +2 (58)
Demolition Expert
Level 25
Energy Weapons +2 (62), Lockpick +4 (62), Unarmed +2 (62), Speech +2 (62), Explosives +3 (63), Barter +4 (62), Melee Weapons +2 (62), Medicine +4 (64)
Pyromaniac
Level 26
Energy Weapons +2 (64), Lockpick +2 (64), Unarmed +2 (64), Speech +2 (64), Explosives +3 (66), Barter +2 (64), Science +6 (64), Melee Weapons +2 (64), Medicine +2 (66)
Nerves of Steel
Level 27
Energy Weapons +2 (66), Lockpick +2 (66), Unarmed +2 (66), Speech +2 (66), Barter +2 (66), Science +2 (66), Melee Weapons +2 (66), Medicine +1 (67), Big Guns +8 (66)
Mister Sandman
Level 28
Energy Weapons +2 (68), Lockpick +2 (68), Unarmed +2 (68), Speech +2 (68), Explosives +4 (70), Barter +2 (68), Science +2 (68), Melee Weapons +2 (68), Medicine +3 (70), Big Guns +2 (68)
Strong Back
Level 29
Energy Weapons +2 (70), Lockpick +2 (70), Unarmed +2 (70), Speech +3 (71), Explosives +2 (72), Barter +2 (70), Science +2 (70), Melee Weapons +4 (72), Medicine +2 (72), Big Guns +2 (70)
Quantum Chemist
Level 30
Energy Weapons +3 (80), Lockpick +3 (80), Unarmed +3 (82), Speech +2 (90), Explosives +1 (80), Barter +3 (90), Science +3 (74), Melee Weapons +1 (82), Medicine +1 (74), Big Guns +3 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Wired Reflexes
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Xenotech Expert
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)