Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
13%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
94
 
Big Guns
35
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
95
 
Melee Weapons
100
 
Repair
94
 
Science
40
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Bloody Mess
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Life Giver
Light Step
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Solar Powered
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 6 IN 9 AG 5 LK 4
Speech, Melee Weapons, and Lockpick
Level 2
Speech +19 (52)
Intense Training (CH)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 3
Speech +20 (75)
Intense Training (ST)
Level 4
Speech +5 (80), Melee Weapons +15 (51)
Educated
Level 5
Lockpick +18 (50), Melee Weapons +5 (56)
Comprehension
Level 6
Lockpick +4 (54), Melee Weapons +19 (75)
Toughness
Level 7
Lockpick +21 (75), Melee Weapons +2 (77)
Bloody Mess
Level 8
Repair +10 (35), Melee Weapons +3 (80), Medicine +10 (35)
Strong Back
Level 9
Repair +10 (45), Medicine +13 (48)
Intense Training (AG)
Level 10
Repair +13 (58), Medicine +10 (58)
Finesse
Level 11
Repair +11 (69), Medicine +12 (70)
Intense Training (CH)
Level 12
Repair +11 (80), Explosives +2 (19), Medicine +10 (80)
Life Giver
Level 13
Explosives +23 (42)
Fast Metabolism
Level 14
Explosives +23 (65)
Pyromaniac
Level 15
Sneak +8 (27), Explosives +15 (80)
Intense Training (ST)
Level 16
Sneak +23 (50)
Action Boy/Girl
Level 17
Sneak +23 (73)
Intense Training (ST)
Level 18
Sneak +7 (80), Barter +16 (41)
Intense Training (CH)
Level 19
Barter +23 (64)
Silent Running
Level 20
Small Guns +1 (20), Energy Weapons +3 (20), Unarmed +3 (20), Barter +16 (80)
Ninja
Level 21
Unarmed +23 (43)
Grim Reaper's Sprint
Level 22
Unarmed +23 (66)
Adamantium Skeleton
Level 23
Energy Weapons +9 (29), Unarmed +14 (82)
Intense Training (EN)
Level 24
Energy Weapons +23 (52)
Solar Powered
Level 25
Energy Weapons +23 (75)
Light Step
Level 26
Small Guns +23 (43)
Nerves of Steel
Level 27
Small Guns +18 (63), Energy Weapons +5 (80)
Intense Training (AG)
Level 28
Sneak +1 (95), Small Guns +18 (83), Energy Weapons +1 (81), Unarmed +1 (83), Explosives +1 (81), Melee Weapons +1 (85)
Intense Training (AG)
Ant Might
Auto Expert
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 29
Sneak +2 (97), Small Guns +2 (88), Energy Weapons +2 (83), Lockpick +2 (80), Unarmed +2 (85), Speech +3 (87), Repair +2 (82), Explosives +2 (83), Barter +2 (82), Melee Weapons +2 (87), Medicine +2 (82)
Concentrated Fire
Level 30
Lockpick +20 (100), Speech +1 (90), Melee Weapons +1 (90), Medicine +1 (85)
Almost Perfect
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
DeVries6276, over 16 years ago:
Use all skill books you find after level 5

Use respawning books for science and big guns when possible
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