Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
3
 
Intelligence
8
 
Agility
7
 
Luck
6
 
Action Points
104
 
Carry Weight
270
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
21
 
Barter
30
 
Big Guns
30
 
Energy Weapons
60
 
Explosives
30
 
Lockpick
45
 
Medicine
60
 
Melee Weapons
80
 
Repair
40
 
Science
60
 
Small Guns
60
 
Sneak
90
 
Speech
40
 
Unarmed
70
 
Action Boy/Girl
Ant Sight
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Gunslinger
Intense Training (2)
Night Person
Ninja
Paralyzing Palm
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 7 PE 5 EN 7 CH 3 IN 7 AG 5 LK 6
Sneak, Science, and Lockpick
Level 2
Energy Weapons +17 (32)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Ant Sight
Level 3
Energy Weapons +16 (50), Science +2 (38)
Intense Training (AG)
Level 4
Science +12 (50), Medicine +6 (37)
Educated
Level 5
Science +10 (60), Medicine +11 (48)
Comprehension
Level 6
Small Guns +9 (28), Medicine +12 (60)
Gunslinger
Level 7
Small Guns +21 (49)
Toughness
Level 8
Sneak +10 (44), Small Guns +11 (60)
Strong Back
Level 9
Sneak +21 (65)
Commando
Level 10
Sneak +15 (80), Unarmed +6 (25)
Finesse
Level 11
Unarmed +21 (46)
Night Person
Level 12
Unarmed +21 (67)
Robotics Expert
Level 13
Unarmed +3 (70), Melee Weapons +18 (37)
Silent Running
Level 14
Melee Weapons +21 (58)
Sniper
Level 15
Melee Weapons +21 (79)
Cyborg
Level 16
Speech +20 (31), Melee Weapons +1 (80)
Action Boy/Girl
Level 17
Speech +9 (40), Repair +12 (33)
Better Criticals
Level 18
Lockpick +8 (40), Repair +7 (40), Explosives +6 (23)
Concentrated Fire
Level 19
Explosives +7 (30), Barter +3 (14), Big Guns +11 (30)
Paralyzing Palm
Level 20
Lockpick +5 (45), Barter +16 (30)
Ninja
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