Strength
5
 
Perception
6
 
Endurance
10
 
Charisma
1
 
Intelligence
5
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
10%
 
Hit Points
470
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
18
 
Big Guns
36
 
Energy Weapons
30
 
Explosives
30
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
90
 
Repair
30
 
Science
26
 
Small Guns
40
 
Sneak
100
 
Speech
20
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Comprehension
Educated
Fast Metabolism
Finesse
Intense Training (2)
Iron Fist (3)
Paralyzing Palm
Silent Running
Strong Back
Toughness
Level 1
ST 5 PE 5 EN 8 CH 1 IN 5 AG 8 LK 8
Unarmed, Sneak, and Medicine
Level 2
Sneak +3 (40), Unarmed +3 (42), Medicine +9 (40)
Intense Training (EN)
Bobblehead (Medicine)
Level 3
Sneak +7 (49), Unarmed +8 (50)
Intense Training (AG)
Level 4
Sneak +1 (50), Melee Weapons +14 (30)
Educated
Level 5
Sneak +8 (58), Unarmed +10 (60)
Comprehension
Level 6
Sneak +2 (60), Melee Weapons +6 (36), Medicine +10 (60)
Bloody Mess
Level 7
Melee Weapons +18 (54)
Toughness
Level 8
Melee Weapons +18 (72)
Strong Back
Level 9
Unarmed +10 (70), Melee Weapons +8 (80)
Iron Fist
Level 10
Unarmed +5 (75), Medicine +13 (73)
Iron Fist
Level 11
Sneak +15 (75), Lockpick +1 (17), Medicine +2 (75)
Iron Fist
Level 12
Lockpick +18 (35)
Finesse
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Endurance)
Bobblehead (Agility)
Ant Sight
Level 13
Sneak +2 (89), Lockpick +3 (50), Unarmed +13 (100)
Fast Metabolism
Level 14
Sneak +1 (100), Medicine +17 (92)
Silent Running
Level 15
Lockpick +10 (60), Medicine +8 (100)
Adamantium Skeleton
Level 16
Lockpick +18 (78)
Better Criticals
Level 17
Lockpick +18 (96)
Action Boy/Girl
Level 18
Small Guns +4 (40), Energy Weapons +2 (30), Lockpick +4 (100), Speech +2 (20), Repair +4 (30), Explosives +2 (30)
Paralyzing Palm
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