Strength
4
 
Perception
5
 
Endurance
4
 
Charisma
8
 
Intelligence
7
 
Agility
8
 
Luck
4
 
Action Points
81
 
Carry Weight
190
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.0
 
Skill Points
17
 
Barter
20
 
Big Guns
12
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
30
 
Medicine
30
 
Melee Weapons
12
 
Repair
40
 
Science
18
 
Small Guns
40
 
Sneak
20
 
Speech
20
 
Unarmed
12
 
Gun Nut
Level 1
ST 4 PE 5 EN 4 CH 8 IN 7 AG 8 LK 4
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Energy Weapons +1 (15), Lockpick +1 (30), Repair +2 (40), Explosives +11 (25), Medicine +2 (30)
Gun Nut
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