Strength
7
 
Perception
8
 
Endurance
7
 
Charisma
7
 
Intelligence
9
 
Agility
7
 
Luck
6
 
Action Points
104
 
Carry Weight
270
 
Critical Chance
11%
 
Dmg Resist
28%
 
Hit Points
560
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
100
 
Big Guns
60
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
85
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
60
 
Action Boy/Girl
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Hematophage
Here and Now
Intense Training (3)
Life Giver
Master Trader
Nerves of Steel
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Puppies!
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Solar Powered
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 5 CH 6 IN 6 AG 6 LK 5
Speech, Barter, and Small Guns
Tumblers Today => Lockpick +1 (18)
Level 2
Speech +16 (48)
Intense Training (IN)
Level 3
Speech +17 (65)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Sight
Big Book of Science => Science +1 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (28)
Level 4
Small Guns +16 (60), Repair +2 (35), Melee Weapons +1 (30)
Educated
Wired Reflexes
Level 5
Repair +10 (45), Barter +12 (56)
Comprehension
Big Book of Science => Science +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (35)
Rad Regeneration
Level 6
Lockpick +16 (48), Science +6 (42)
Fortune Finder
Big Book of Science => Science +2 (44)
Tumblers Today => Lockpick +2 (50)
Dean's Electronics => Repair +2 (47)
Lying, Congressional Style => Speech +2 (79)
Barkskin
Level 7
Sneak +7 (40), Speech +1 (80), Repair +4 (51), Barter +4 (60), Science +6 (50)
Toughness
Pitt Fighter
Duck and Cover! => Explosives +2 (33)
Grognak the Barbarian => Melee Weapons +2 (32)
Paradise Lost => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Pugilism Illustrated => Unarmed +2 (29)
Level 8
Small Guns +10 (70), Medicine +12 (47)
Strong Back
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Covert Ops
Level 9
Small Guns +12 (85), Repair +4 (55), Medicine +6 (53)
Commando
Booster Shot
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tumblers Today => Lockpick +2 (55)
Level 10
Small Guns +6 (95), Speech +5 (95), Repair +7 (62), Medicine +4 (57)
Here and Now
Level 11
Energy Weapons +3 (34), Barter +6 (70), Medicine +13 (70)
Finesse
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
Nikola Tesla and You => Energy Weapons +2 (36)
Big Book of Science => Science +2 (55)
Level 12
Lockpick +5 (60), Unarmed +1 (30), Repair +8 (70), Explosives +3 (36), Science +5 (60)
Sniper
Power Armor Training
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Level 13
Lockpick +11 (75), Repair +2 (72), Science +9 (75)
Fast Metabolism
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Level 14
Sneak +10 (60), Barter +4 (74), Medicine +8 (80)
Silent Running
Level 15
Small Guns +1 (96), Speech +1 (96), Medicine +20 (100)
Cyborg
Guns and Bullets => Small Guns +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Grognak the Barbarian => Melee Weapons +2 (34)
Level 16
Small Guns +2 (100), Speech +4 (100), Barter +16 (90)
Master Trader
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
Hematophage
Level 17
Sneak +1 (65), Repair +15 (91), Barter +6 (100)
Tag! (Lockpick)
Level 18
Lockpick +10 (100), Repair +9 (100), Science +3 (78)
Better Criticals (Lockpick)
Auto Expert
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Level 19
Sneak +6 (71), Science +16 (94)
Action Boy/Girl (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Big Book of Science => Science +2 (96)
Level 20
Sneak +15 (90), Science +4 (100), Melee Weapons +3 (37)
Grim Reaper's Sprint (Lockpick)
Level 21
Sneak +10 (100), Energy Weapons +5 (51), Explosives +4 (40), Melee Weapons +3 (40)
Explorer (Lockpick)
Grognak the Barbarian => Melee Weapons +2 (42)
Level 22
Energy Weapons +14 (65), Melee Weapons +8 (50)
Puppies! (Lockpick)
Level 23
Energy Weapons +22 (87)
Robotics Expert (Lockpick)
Level 24
Energy Weapons +13 (100), Unarmed +6 (40), Big Guns +3 (35)
Concentrated Fire (Lockpick)
Level 25
Explosives +20 (60), Big Guns +2 (37)
Life Giver (Lockpick)
Level 26
Explosives +19 (79), Big Guns +3 (40)
Nerves of Steel (Lockpick)
Level 27
Explosives +21 (100), Big Guns +1 (41)
Scrounger (Lockpick)
Level 28
Unarmed +10 (52), Melee Weapons +3 (53), Big Guns +9 (52)
Intense Training (EN)
Level 29
Melee Weapons +17 (70), Big Guns +5 (57)
Solar Powered (Lockpick)
Level 30
Unarmed +4 (56), Melee Weapons +15 (85), Big Guns +3 (60)
Nuclear Anomaly (Lockpick)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
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