Level 1
ST 6 PE 6 EN 5 CH 6 IN 6 AG 6 LK 5
Speech, Barter, and Small Guns
Tumblers Today => Lockpick +1 (18)
Level 2
Speech +16 (48)
Intense Training (IN)
Level 3
Speech +17 (65)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Sight
Big Book of Science => Science +1 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (28)
Level 4
Small Guns +16 (60), Repair +2 (35), Melee Weapons +1 (30)
Educated
Wired Reflexes
Level 5
Repair +10 (45), Barter +12 (56)
Comprehension
Big Book of Science => Science +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (35)
Rad Regeneration
Level 6
Lockpick +16 (48), Science +6 (42)
Fortune Finder
Big Book of Science => Science +2 (44)
Tumblers Today => Lockpick +2 (50)
Dean's Electronics => Repair +2 (47)
Lying, Congressional Style => Speech +2 (79)
Barkskin
Level 7
Sneak +7 (40), Speech +1 (80), Repair +4 (51), Barter +4 (60), Science +6 (50)
Toughness
Pitt Fighter
Duck and Cover! => Explosives +2 (33)
Grognak the Barbarian => Melee Weapons +2 (32)
Paradise Lost => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Pugilism Illustrated => Unarmed +2 (29)
Level 8
Small Guns +10 (70), Medicine +12 (47)
Strong Back
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Covert Ops
Level 9
Small Guns +12 (85), Repair +4 (55), Medicine +6 (53)
Commando
Booster Shot
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tumblers Today => Lockpick +2 (55)
Level 10
Small Guns +6 (95), Speech +5 (95), Repair +7 (62), Medicine +4 (57)
Here and Now
Level 11
Energy Weapons +3 (34), Barter +6 (70), Medicine +13 (70)
Finesse
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
Nikola Tesla and You => Energy Weapons +2 (36)
Big Book of Science => Science +2 (55)
Level 12
Lockpick +5 (60), Unarmed +1 (30), Repair +8 (70), Explosives +3 (36), Science +5 (60)
Sniper
Power Armor Training
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Level 13
Lockpick +11 (75), Repair +2 (72), Science +9 (75)
Fast Metabolism
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Level 14
Sneak +10 (60), Barter +4 (74), Medicine +8 (80)
Silent Running
Level 15
Small Guns +1 (96), Speech +1 (96), Medicine +20 (100)
Cyborg
Guns and Bullets => Small Guns +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Grognak the Barbarian => Melee Weapons +2 (34)
Level 16
Small Guns +2 (100), Speech +4 (100), Barter +16 (90)
Master Trader
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
Hematophage
Level 17
Sneak +1 (65), Repair +15 (91), Barter +6 (100)
Tag! (Lockpick)
Level 18
Lockpick +10 (100), Repair +9 (100), Science +3 (78)
Better Criticals (Lockpick)
Auto Expert
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Level 19
Sneak +6 (71), Science +16 (94)
Action Boy/Girl (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Big Book of Science => Science +2 (96)
Level 20
Sneak +15 (90), Science +4 (100), Melee Weapons +3 (37)
Grim Reaper's Sprint (Lockpick)
Level 21
Sneak +10 (100), Energy Weapons +5 (51), Explosives +4 (40), Melee Weapons +3 (40)
Explorer (Lockpick)
Grognak the Barbarian => Melee Weapons +2 (42)
Level 22
Energy Weapons +14 (65), Melee Weapons +8 (50)
Puppies! (Lockpick)
Level 23
Energy Weapons +22 (87)
Robotics Expert (Lockpick)
Level 24
Energy Weapons +13 (100), Unarmed +6 (40), Big Guns +3 (35)
Concentrated Fire (Lockpick)
Level 25
Explosives +20 (60), Big Guns +2 (37)
Life Giver (Lockpick)
Level 26
Explosives +19 (79), Big Guns +3 (40)
Nerves of Steel (Lockpick)
Level 27
Explosives +21 (100), Big Guns +1 (41)
Scrounger (Lockpick)
Level 28
Unarmed +10 (52), Melee Weapons +3 (53), Big Guns +9 (52)
Intense Training (EN)
Level 29
Melee Weapons +17 (70), Big Guns +5 (57)
Solar Powered (Lockpick)
Level 30
Unarmed +4 (56), Melee Weapons +15 (85), Big Guns +3 (60)
Nuclear Anomaly (Lockpick)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)