Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
61
 
Energy Weapons
76
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
61
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Covert Ops
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Life Giver
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Silent Running
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Unarmed, Repair, and Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Booster Shot
Dream Crusher
Hematophage
Covert Ops
Pitt Fighter
Rad Regeneration
Wired Reflexes
Level 2
Repair +20 (70)
Intense Training (AG)
Level 3
Unarmed +20 (62)
Intense Training (AG)
Level 4
Sneak +17 (65), Unarmed +3 (65)
Educated
Level 5
Sneak +8 (75), Repair +5 (75), Science +10 (48)
Intense Training (AG)
Level 6
Science +23 (71)
Intense Training (EN)
Level 7
Lockpick +19 (49), Science +4 (75)
Intense Training (EN)
Level 8
Lockpick +16 (65), Medicine +7 (42)
Intense Training (EN)
Level 9
Unarmed +2 (75), Speech +13 (40), Medicine +8 (50)
Intense Training (EN)
Level 10
Speech +10 (50), Barter +13 (40)
Intense Training (ST)
Level 11
Barter +10 (50), Melee Weapons +13 (46)
Intense Training (ST)
Level 12
Explosives +23 (50)
Intense Training (ST)
Level 13
Energy Weapons +23 (50)
Finesse
Level 14
Repair +23 (98)
Silent Running
Level 15
Sneak +15 (100), Unarmed +6 (81), Repair +2 (100)
Bloody Mess
Level 16
Unarmed +19 (100), Science +4 (79)
Action Boy/Girl
Level 17
Small Guns +2 (40), Science +21 (100)
Tag! (Lockpick)
Level 18
Lockpick +14 (94), Melee Weapons +2 (50), Big Guns +7 (42)
Better Criticals (Lockpick)
Level 19
Small Guns +10 (50), Speech +5 (55), Big Guns +8 (50)
Toughness (Lockpick)
Level 20
Melee Weapons +23 (73)
Paralyzing Palm (Lockpick)
Level 21
Speech +6 (61), Melee Weapons +17 (90)
Ninja (Lockpick)
Level 22
Speech +13 (74), Melee Weapons +10 (100)
Grim Reaper's Sprint (Lockpick)
Level 23
Speech +20 (94), Barter +3 (53)
Adamantium Skeleton (Lockpick)
Level 24
Barter +23 (76)
Rad Resistance (Lockpick)
Level 25
Barter +18 (94), Medicine +5 (55)
Life Giver (Lockpick)
Level 26
Medicine +23 (78)
Nerves of Steel (Lockpick)
Level 27
Explosives +1 (51), Medicine +22 (100)
Rad Tolerance (Lockpick)
Level 28
Explosives +23 (74)
Rad Absorption (Lockpick)
Level 29
Energy Weapons +3 (63), Explosives +20 (94)
Cyborg (Lockpick)
Level 30
Small Guns +9 (61), Energy Weapons +5 (76), Big Guns +9 (61)
Almost Perfect (Lockpick)
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