Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
7
 
Intelligence
9
 
Agility
10
 
Luck
1
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
1%
 
Dmg Resist
10%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
22
 
Big Guns
17
 
Energy Weapons
32
 
Explosives
26
 
Lockpick
50
 
Medicine
26
 
Melee Weapons
16
 
Repair
33
 
Science
32
 
Small Guns
50
 
Sneak
26
 
Speech
51
 
Unarmed
13
 
Educated
Gun Nut
Intense Training (2)
Toughness
Level 1
ST 5 PE 6 EN 5 CH 7 IN 8 AG 8 LK 1
Speech, Small Guns, and Lockpick
Level 2
Energy Weapons +1 (16), Speech +2 (34), Repair +6 (30), Explosives +2 (17), Science +6 (25), Medicine +1 (20)
Gun Nut
Big Book of Science => Science +1 (26)
Level 3
Sneak +1 (22), Small Guns +1 (42), Energy Weapons +4 (20), Speech +2 (36), Explosives +3 (20), Barter +3 (20), Melee Weapons +2 (15), Big Guns +2 (15)
Intense Training (AG)
Duck and Cover! => Explosives +1 (21)
Bobblehead (Energy Weapons)
Level 4
Lockpick +10 (40), Speech +6 (42), Explosives +1 (22), Medicine +1 (21)
Educated
D.C. Journal of Internal Medicine => Medicine +1 (22)
Level 5
Small Guns +1 (43), Lockpick +10 (50), Speech +1 (43), Explosives +3 (25), Barter +2 (22), Science +1 (29), Medicine +1 (25), Big Guns +2 (17)
Intense Training (IN)
Chinese Army: Special Ops Training Manual => Sneak +1 (23)
Level 6
Sneak +1 (24), Small Guns +5 (48), Energy Weapons +2 (32), Speech +7 (50), Repair +1 (33), Explosives +1 (26), Science +3 (32), Melee Weapons +1 (16), Medicine +1 (26)
Toughness
Bobblehead (Agility)
Paradise Lost => Speech +1 (51)
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