Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
45
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
50
 
Medicine
61
 
Melee Weapons
15
 
Repair
65
 
Science
50
 
Small Guns
50
 
Sneak
15
 
Speech
48
 
Unarmed
15
 
Educated
Gun Nut (3)
Scoundrel (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Science, and Medicine
Bobblehead (Medicine)
Level 2
Repair +10 (55), Science +10 (50)
Gun Nut
Bobblehead (Explosives)
Level 3
Lockpick +20 (35)
Gun Nut
Level 4
Small Guns +5 (30), Lockpick +15 (50)
Educated
Level 5
Small Guns +15 (50), Barter +8 (23)
Gun Nut
Level 6
Speech +23 (43)
Scoundrel
Level 7
Barter +12 (45), Medicine +11 (61)
Scoundrel
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