Strength
6
 
Perception
5
 
Endurance
9
 
Charisma
1
 
Intelligence
5
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
3.0
 
Skill Points
15
 
Barter
7
 
Big Guns
23
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
30
 
Medicine
15
 
Melee Weapons
17
 
Repair
40
 
Science
30
 
Small Guns
26
 
Sneak
21
 
Speech
7
 
Unarmed
23
 
Gun Nut
Level 1
ST 6 PE 5 EN 9 CH 1 IN 5 AG 8 LK 6
Repair, Science, and Lockpick
Level 2
Repair +5 (40), Explosives +10 (25)
Gun Nut
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