Level 1
ST 8 PE 1 EN 6 CH 1 IN 9 AG 7 LK 8
Small Guns, Repair, and Lockpick
Level 2
Small Guns +5 (40), Lockpick +2 (27), Repair +11 (50), Medicine +1 (25)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Hematophage
Rad Regeneration
Wired Reflexes
Level 3
Small Guns +12 (65), Repair +2 (65), Science +6 (43)
Intense Training (PE)
Level 4
Science +20 (63)
Educated
Level 5
Lockpick +21 (63), Science +2 (65)
Comprehension
Level 6
Lockpick +2 (67), Medicine +21 (59)
Intense Training (PE)
Level 7
Sneak +17 (50), Medicine +6 (65)
Intense Training (PE)
Level 8
Sneak +15 (65), Barter +4 (25), Big Guns +4 (35)
Strong Back
Level 9
Unarmed +19 (50), Speech +4 (25)
Toughness
Level 10
Energy Weapons +8 (37), Unarmed +15 (65)
Finesse
Level 11
Energy Weapons +23 (60)
Iron Fist
Level 12
Explosives +1 (30), Melee Weapons +2 (39), Big Guns +20 (55)
Iron Fist
Level 13
Energy Weapons +5 (65), Speech +1 (26), Barter +1 (26), Melee Weapons +6 (45), Big Guns +10 (65)
Iron Fist
Level 14
Small Guns +15 (80), Speech +8 (34)
Cyborg
Level 15
Speech +13 (47), Science +10 (75)
Silent Running
Level 16
Speech +13 (60), Melee Weapons +10 (55)
Better Criticals
Level 17
Explosives +10 (40), Barter +8 (34), Melee Weapons +5 (60)
Action Boy/Girl
Level 18
Explosives +20 (60), Barter +3 (37)
Light Step
Level 19
Barter +23 (60)
Chemist
Level 20
Lockpick +1 (70), Unarmed +1 (66), Speech +6 (66), Explosives +5 (65), Barter +5 (65), Melee Weapons +5 (65)
Grim Reaper's Sprint
Power Armor Training
Big Book of Science => Science +2 (77)