Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
6
 
Intelligence
8
 
Agility
7
 
Luck
4
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
16
 
Big Guns
14
 
Energy Weapons
25
 
Explosives
14
 
Lockpick
29
 
Medicine
35
 
Melee Weapons
14
 
Repair
25
 
Science
20
 
Small Guns
45
 
Sneak
18
 
Speech
16
 
Unarmed
14
 
Gun Nut
Level 1
ST 5 PE 5 EN 5 CH 6 IN 8 AG 7 LK 4
Small Guns, Lockpick, and Medicine
Level 2
Small Guns +7 (45), Energy Weapons +11 (25)
Gun Nut
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