Strength
8
 
Perception
7
 
Endurance
7
 
Charisma
6
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
560
 
Melee Damage
4.0
 
Skill Points
22
 
Barter
36
 
Big Guns
38
 
Energy Weapons
100
 
Explosives
93
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
32
 
Action Boy/Girl
Ant Might
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (8)
Life Giver
Mysterious Stranger
Nerves of Steel
Night Person
Ninja
Rad Absorption
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Solar Powered
Strong Back
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 7 AG 7 LK 5
Lockpick, Repair, and Small Guns
Level 2
Small Guns +5 (39), Lockpick +7 (37), Science +5 (26)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Explosives)
Bobblehead (Intelligence)
Bobblehead (Big Guns)
Bobblehead (Endurance)
Bobblehead (Lockpick)
Bobblehead (Charisma)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Medicine)
Bobblehead (Barter)
Ant Might
Rad Regeneration
Wired Reflexes
Hematophage
Level 3
Small Guns +4 (56), Lockpick +5 (55), Repair +3 (52), Science +3 (42), Melee Weapons +2 (34), Medicine +2 (36)
Intense Training (LK)
Level 4
Energy Weapons +2 (30), Lockpick +2 (57), Repair +1 (53), Explosives +2 (30), Barter +1 (29), Science +6 (48), Melee Weapons +1 (35), Medicine +4 (40)
Comprehension
Level 5
Energy Weapons +2 (32), Lockpick +3 (60), Repair +4 (57), Explosives +2 (32), Barter +1 (30), Science +2 (50), Melee Weapons +2 (37), Medicine +3 (43)
Educated
Level 6
Sneak +6 (38), Small Guns +2 (58), Lockpick +1 (61), Unarmed +1 (29), Speech +4 (32), Repair +1 (58), Explosives +1 (33), Science +2 (52), Melee Weapons +2 (39), Medicine +2 (45)
Gunslinger
Level 7
Sneak +3 (43), Small Guns +2 (62), Energy Weapons +1 (33), Lockpick +2 (63), Speech +2 (34), Repair +3 (61), Explosives +1 (34), Science +2 (54), Melee Weapons +3 (42), Medicine +2 (47), Big Guns +1 (29)
Intense Training (AG)
Level 8
Sneak +3 (46), Small Guns +2 (64), Energy Weapons +1 (34), Lockpick +1 (64), Speech +1 (35), Repair +3 (64), Explosives +1 (35), Barter +2 (32), Science +3 (57), Melee Weapons +2 (44), Medicine +2 (49), Big Guns +1 (30)
Strong Back
Level 9
Sneak +5 (51), Small Guns +3 (67), Lockpick +2 (66), Speech +1 (36), Repair +3 (67), Explosives +1 (36), Science +3 (60), Melee Weapons +2 (46), Medicine +2 (51)
Commando
Level 10
Sneak +2 (53), Small Guns +4 (71), Energy Weapons +3 (37), Lockpick +3 (69), Speech +1 (37), Repair +1 (68), Explosives +3 (39), Science +1 (61), Melee Weapons +2 (48), Medicine +2 (53)
Mysterious Stranger
Level 11
Sneak +3 (56), Small Guns +4 (75), Speech +2 (39), Repair +3 (71), Science +3 (64), Melee Weapons +5 (53), Medicine +2 (55)
Night Person
Level 12
Sneak +1 (57), Small Guns +4 (79), Lockpick +2 (71), Repair +3 (74), Explosives +1 (40), Science +4 (68), Melee Weapons +4 (57), Medicine +3 (58)
Life Giver
Level 13
Sneak +2 (59), Small Guns +2 (81), Energy Weapons +1 (38), Lockpick +2 (73), Speech +1 (40), Repair +3 (77), Explosives +1 (41), Barter +1 (33), Science +3 (71), Melee Weapons +3 (60), Medicine +2 (60), Big Guns +1 (31)
Sniper
Level 14
Small Guns +1 (82), Energy Weapons +2 (50), Lockpick +5 (78), Repair +3 (80), Explosives +2 (43), Science +2 (73), Melee Weapons +3 (63), Medicine +4 (64)
Cyborg
Level 15
Sneak +3 (72), Small Guns +1 (83), Lockpick +2 (80), Speech +5 (45), Repair +3 (83), Explosives +1 (44), Science +2 (75), Melee Weapons +2 (65), Medicine +3 (67)
Silent Running
Level 16
Sneak +2 (74), Small Guns +2 (85), Energy Weapons +2 (52), Lockpick +2 (82), Repair +4 (87), Explosives +1 (45), Science +3 (78), Melee Weapons +3 (68), Medicine +3 (70)
Action Boy/Girl
Level 17
Sneak +1 (75), Small Guns +1 (86), Energy Weapons +3 (55), Lockpick +3 (85), Speech +1 (46), Repair +2 (89), Explosives +2 (47), Science +2 (80), Melee Weapons +3 (71), Medicine +3 (73), Big Guns +1 (32)
Better Criticals
Level 18
Sneak +2 (77), Small Guns +2 (88), Energy Weapons +2 (57), Lockpick +2 (87), Speech +1 (47), Repair +3 (92), Explosives +1 (48), Science +2 (82), Melee Weapons +3 (74), Medicine +3 (76), Big Guns +1 (33)
Finesse
Level 19
Sneak +2 (79), Small Guns +2 (90), Energy Weapons +2 (59), Lockpick +2 (89), Speech +2 (49), Repair +2 (94), Explosives +2 (50), Barter +1 (34), Science +2 (84), Melee Weapons +2 (76), Medicine +2 (78), Big Guns +1 (34)
Robotics Expert
Level 20
Sneak +1 (80), Small Guns +2 (92), Energy Weapons +1 (60), Lockpick +3 (92), Repair +6 (100), Science +2 (86), Melee Weapons +5 (81), Medicine +2 (80)
Ninja
Level 21
Sneak +4 (84), Small Guns +8 (100), Energy Weapons +1 (61), Lockpick +1 (93), Explosives +1 (51), Barter +1 (35), Science +3 (89), Melee Weapons +1 (82), Medicine +1 (81), Big Guns +1 (37)
Intense Training (EN)
Level 22
Sneak +2 (86), Lockpick +5 (98), Speech +1 (50), Explosives +2 (53), Science +2 (91), Melee Weapons +4 (86), Medicine +6 (87)
Solar Powered
Level 23
Sneak +10 (96), Speech +3 (53), Science +9 (100)
Grim Reaper's Sprint
Level 24
Lockpick +2 (100), Explosives +2 (55), Melee Weapons +7 (93), Medicine +11 (98)
Intense Training (LK)
Level 25
Sneak +4 (100), Speech +18 (71)
Intense Training (PE)
Level 26
Speech +13 (84), Melee Weapons +7 (100), Medicine +2 (100)
Nerves of Steel
Level 27
Energy Weapons +22 (85)
Intense Training (AG)
Level 28
Speech +16 (100), Explosives +6 (63)
Rad Absorption
Level 29
Energy Weapons +10 (95), Explosives +12 (75)
Concentrated Fire
Level 30
Energy Weapons +5 (100), Explosives +17 (93)
Intense Training (LK)
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