Strength
8
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
490
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
68
 
Big Guns
66
 
Energy Weapons
80
 
Explosives
66
 
Lockpick
66
 
Medicine
100
 
Melee Weapons
62
 
Repair
100
 
Science
100
 
Small Guns
70
 
Sneak
100
 
Speech
68
 
Unarmed
66
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (4)
Mysterious Stranger
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 3 EN 9 CH 1 IN 9 AG 9 LK 3
Speech, Small Guns, and Repair
Level 2
Explosives +19 (29)
Intense Training (LK)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Perception)
Level 3
Energy Weapons +2 (17), Lockpick +12 (27), Speech +3 (25), Explosives +3 (37)
Intense Training (PE)
Ant Sight
Level 4
Energy Weapons +1 (20), Barter +13 (20), Melee Weapons +3 (20), Medicine +3 (38)
Educated
Level 5
Lockpick +20 (49), Explosives +1 (40), Medicine +2 (40)
Comprehension
Wired Reflexes
Hematophage
Rad Regeneration
Level 6
Energy Weapons +22 (42), Lockpick +1 (50)
Toughness
Level 7
Energy Weapons +13 (55), Explosives +10 (50)
Intense Training (LK)
Level 8
Energy Weapons +5 (60), Medicine +18 (58)
Commando
Level 9
Sneak +1 (26), Small Guns +20 (60), Medicine +2 (60)
Strong Back
Level 10
Sneak +9 (35), Science +14 (39)
Finesse
Level 11
Sneak +15 (50), Science +8 (47)
Intense Training (ST)
Level 12
Sneak +10 (70), Science +13 (60)
Silent Running
Level 13
Barter +10 (30), Melee Weapons +8 (30), Big Guns +5 (30)
Sniper
Level 14
Barter +10 (40), Melee Weapons +3 (33), Big Guns +10 (40)
Cyborg
Level 15
Unarmed +1 (26), Speech +15 (40), Melee Weapons +7 (40)
Adamantium Skeleton
Level 16
Unarmed +18 (44), Speech +5 (45)
Better Criticals
Level 17
Unarmed +1 (45), Repair +5 (45), Barter +10 (50), Big Guns +7 (47)
Action Boy/Girl
Level 18
Speech +5 (50), Repair +5 (50), Melee Weapons +10 (50), Big Guns +3 (50)
Concentrated Fire
Level 19
Lockpick +3 (53), Unarmed +5 (50), Explosives +5 (55), Barter +5 (55), Big Guns +5 (55)
Mysterious Stranger
Level 20
Lockpick +3 (56), Unarmed +6 (56), Speech +6 (56), Repair +5 (55), Explosives +1 (56), Barter +1 (56), Big Guns +1 (56)
Grim Reaper's Sprint
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Science)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Dean's Electronics => Repair +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
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