Strength
9
 
Perception
8
 
Endurance
6
 
Charisma
6
 
Intelligence
7
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
240
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
27
 
Big Guns
27
 
Energy Weapons
31
 
Explosives
31
 
Lockpick
80
 
Medicine
30
 
Melee Weapons
33
 
Repair
40
 
Science
30
 
Small Guns
80
 
Sneak
80
 
Speech
40
 
Unarmed
60
 
Ant Sight
Educated
Gun Nut (2)
Intense Training (4)
Rad Regeneration
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 5 AG 9 LK 5
Lockpick, Sneak, and Unarmed
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Ant Sight
Rad Regeneration
Wired Reflexes
Paradise Lost => Speech +1 (28)
Level 2
Sneak +10 (60), Small Guns +5 (40), Lockpick +1 (45)
Intense Training (IN)
Level 3
Sneak +5 (65), Small Guns +7 (47), Lockpick +5 (52)
Intense Training (PE)
Level 4
Sneak +5 (70), Small Guns +3 (50), Lockpick +8 (60), Speech +1 (29)
Educated
Level 5
Sneak +10 (80), Small Guns +6 (56), Unarmed +3 (45), Speech +1 (30)
Intense Training (ST)
Level 6
Small Guns +9 (65), Unarmed +10 (55), Repair +1 (30)
Intense Training (ST)
Big Book of Science => Science +1 (30)
D.C. Journal of Internal Medicine => Medicine +1 (30)
Level 7
Small Guns +5 (75), Lockpick +15 (75)
Gun Nut
Level 8
Lockpick +5 (80), Unarmed +5 (60), Speech +10 (40)
Gun Nut
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