Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
58
 
Big Guns
93
 
Energy Weapons
95
 
Explosives
93
 
Lockpick
95
 
Medicine
97
 
Melee Weapons
95
 
Repair
91
 
Science
100
 
Small Guns
95
 
Sneak
100
 
Speech
99
 
Unarmed
93
 
Action Boy/Girl
Almost Perfect
Ant Might
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (7)
Nerves of Steel
Ninja
No Weaknesses
Paralyzing Palm
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 7 EN 6 CH 1 IN 9 AG 6 LK 6
Lockpick, Repair, and Small Guns
Bobblehead (Intelligence)
Ant Might
Rad Regeneration
Level 2
Repair +20 (60)
Intense Training (AG)
Level 3
Science +20 (45)
Intense Training (ST)
Level 4
Sneak +20 (39)
Educated
Level 5
Explosives +23 (42)
Comprehension
Level 6
Lockpick +6 (40), Explosives +8 (50), Medicine +9 (34)
Gunslinger
Level 7
Sneak +11 (50), Science +5 (50), Medicine +7 (41)
Toughness
Level 8
Small Guns +4 (38), Lockpick +10 (50), Medicine +9 (50)
Commando
Level 9
Sneak +1 (51), Small Guns +17 (55), Science +5 (55)
Strong Back
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 10
Energy Weapons +23 (52)
Finesse
Level 11
Energy Weapons +8 (60), Lockpick +5 (65), Explosives +5 (65), Medicine +5 (65)
Intense Training (EN)
Level 12
Sneak +9 (70), Small Guns +5 (70), Science +5 (70), Medicine +4 (69)
Sniper
Level 13
Energy Weapons +10 (70), Lockpick +7 (72), Explosives +5 (70), Medicine +1 (70)
Silent Running
Level 14
Lockpick +3 (75), Repair +5 (75), Explosives +5 (75), Science +5 (75), Medicine +5 (75)
Cyborg
Level 15
Small Guns +4 (75), Lockpick +4 (80), Repair +4 (80), Explosives +4 (80), Science +3 (79), Medicine +4 (80)
Intense Training (LK)
Level 16
Small Guns +5 (80), Energy Weapons +4 (85), Lockpick +5 (85), Repair +5 (85), Science +4 (83)
Better Criticals
Level 17
Sneak +9 (90), Small Guns +7 (87), Repair +5 (90), Science +2 (85)
Action Boy/Girl
Level 18
Small Guns +3 (90), Energy Weapons +5 (90), Lockpick +5 (90), Medicine +10 (90)
Concentrated Fire
Level 19
Speech +10 (28), Explosives +8 (90), Science +5 (90)
Intense Training (PE)
Level 20
Big Guns +23 (53)
Grim Reaper's Sprint
Level 21
Big Guns +23 (78)
Intense Training (EN)
Level 22
Melee Weapons +11 (41), Big Guns +12 (90)
Intense Training (LK)
Level 23
Melee Weapons +23 (64)
Robotics Expert
Level 24
Unarmed +17 (49), Melee Weapons +6 (70)
No Weaknesses
Level 25
Unarmed +23 (72)
Entomologist
Level 26
Unarmed +13 (85), Melee Weapons +10 (80)
Nerves of Steel
Level 27
Unarmed +5 (90), Speech +8 (44), Melee Weapons +10 (90)
Ninja
Level 28
Speech +23 (67)
Paralyzing Palm
Level 29
Speech +23 (90)
Quantum Chemist
Level 30
Barter +23 (58)
Almost Perfect
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
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