Level 1
ST 6 PE 6 EN 6 CH 6 IN 6 AG 5 LK 5
Energy Weapons, Speech, and Science
Ant Might
Booster Shot
Power Armor Training
Covert Ops
Superior Defender
Wired Reflexes
Pitt Fighter
Rad Regeneration
Level 2
Energy Weapons +3 (35), Lockpick +5 (25), Unarmed +3 (20), Speech +1 (33), Barter +3 (20), Melee Weapons +1 (20)
Daddy's Boy/Girl
Level 3
Energy Weapons +5 (40), Lockpick +5 (30), Speech +2 (35), Melee Weapons +4 (24)
Intense Training (IN)
Level 4
Energy Weapons +5 (45), Lockpick +5 (35), Unarmed +5 (25), Melee Weapons +1 (25), Medicine +1 (25)
Child at Heart
Level 5
Repair +12 (31), Melee Weapons +5 (30)
Iron Fist
Level 6
Unarmed +10 (35), Speech +5 (40), Barter +2 (22)
Toughness
Level 7
Energy Weapons +5 (50), Lockpick +5 (40), Repair +4 (35), Barter +3 (25)
Educated
Level 8
Unarmed +5 (40), Speech +10 (50), Barter +5 (30)
Commando
Level 9
Energy Weapons +2 (52), Lockpick +10 (50), Science +3 (45), Medicine +5 (30)
Rad Resistance
Level 10
Energy Weapons +8 (60), Unarmed +2 (42), Repair +5 (40), Barter +5 (35)
Finesse
Level 11
Lockpick +10 (60), Repair +5 (45), Science +5 (50)
Strong Back
Level 12
Energy Weapons +5 (65), Lockpick +5 (65), Unarmed +5 (47), Medicine +5 (35)
Fast Metabolism
Level 13
Energy Weapons +5 (70), Unarmed +3 (50), Barter +2 (37), Science +10 (60)
Iron Fist
Level 14
Unarmed +5 (55), Speech +5 (55), Science +5 (65), Medicine +5 (40)
Adamantium Skeleton
Level 15
Energy Weapons +5 (75), Repair +5 (50), Medicine +10 (50)
Lawbringer
Level 16
Lockpick +5 (70), Science +5 (70), Medicine +10 (60)
Tag! (Repair)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 17
Small Guns +2 (32), Energy Weapons +5 (90), Unarmed +5 (70), Speech +5 (70), Barter +3 (50)
Intense Training (AG)
Level 18
Energy Weapons +5 (95), Repair +5 (80), Barter +5 (55), Medicine +5 (75)
Action Boy/Girl
Level 19
Energy Weapons +5 (100), Lockpick +15 (95)
Cyborg
Level 20
Lockpick +5 (100), Repair +5 (85), Science +10 (90)
Grim Reaper's Sprint
Level 21
Repair +5 (90), Barter +5 (60), Science +10 (100)
Paralyzing Palm
Level 22
Small Guns +10 (42), Repair +10 (100)
Iron Fist
Level 23
Speech +20 (90)
Puppies!
Level 24
Unarmed +10 (80), Speech +10 (100)
Life Giver
Level 25
Unarmed +10 (90), Medicine +10 (85)
Intense Training (AG)
Level 26
Small Guns +5 (49), Unarmed +10 (100), Medicine +5 (90)
Nerves of Steel
Level 27
Small Guns +11 (60), Explosives +1 (28), Barter +5 (65), Big Guns +3 (30)
Concentrated Fire
Level 28
Barter +10 (75), Medicine +10 (100)
Sniper
Level 29
Barter +20 (95)
Master Trader
Level 30
Small Guns +15 (81), Barter +5 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ghoul Ecology
Auto Expert
Barkskin
Xenotech Expert
Punga Power!
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
Chinese Army: Special Ops Training Manual => Sneak +1 (39)
Chinese Army: Special Ops Training Manual => Sneak +1 (40)
Chinese Army: Special Ops Training Manual => Sneak +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (42)
Chinese Army: Special Ops Training Manual => Sneak +1 (43)
Chinese Army: Special Ops Training Manual => Sneak +1 (44)
Chinese Army: Special Ops Training Manual => Sneak +1 (45)
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Chinese Army: Special Ops Training Manual => Sneak +1 (47)
Chinese Army: Special Ops Training Manual => Sneak +1 (48)
Chinese Army: Special Ops Training Manual => Sneak +1 (49)
Chinese Army: Special Ops Training Manual => Sneak +1 (50)
Chinese Army: Special Ops Training Manual => Sneak +1 (51)
Chinese Army: Special Ops Training Manual => Sneak +1 (52)
Chinese Army: Special Ops Training Manual => Sneak +1 (53)
Chinese Army: Special Ops Training Manual => Sneak +1 (54)
Chinese Army: Special Ops Training Manual => Sneak +1 (55)
Duck and Cover! => Explosives +1 (39)
Duck and Cover! => Explosives +1 (40)
Guns and Bullets => Small Guns +1 (84)
Guns and Bullets => Small Guns +1 (85)