Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
30
 
Explosives
19
 
Lockpick
25
 
Medicine
20
 
Melee Weapons
15
 
Repair
50
 
Science
50
 
Small Guns
50
 
Sneak
20
 
Speech
15
 
Unarmed
15
 
Educated
Gun Nut (2)
Level 1
ST 5 PE 7 EN 5 CH 5 IN 7 AG 6 LK 5
Small Guns, Repair, and Science
Level 2
Science +16 (50), Medicine +1 (20)
Gun Nut
Level 3
Energy Weapons +11 (30), Repair +6 (50)
Gun Nut
Level 4
Sneak +3 (20), Small Guns +8 (50), Lockpick +6 (25)
Educated
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