Strength
6
 
Perception
7
 
Endurance
7
 
Charisma
3
 
Intelligence
6
 
Agility
7
 
Luck
6
 
Action Points
104
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
23%
 
Hit Points
420
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
54
 
Big Guns
45
 
Energy Weapons
60
 
Explosives
44
 
Lockpick
70
 
Medicine
60
 
Melee Weapons
56
 
Repair
62
 
Science
66
 
Small Guns
56
 
Sneak
62
 
Speech
54
 
Unarmed
70
 
Action Boy/Girl
Auto Expert
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Finesse
Hematophage
Intense Training
Iron Fist
Lady Killer/Black Widow
Light Step
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 6 PE 7 EN 6 CH 3 IN 6 AG 7 LK 5
Small Guns, Sneak, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +6 (25), Unarmed +3 (20), Explosives +6 (25), Barter +1 (12)
Lady Killer/Black Widow
Level 3
Speech +5 (16), Barter +2 (14), Science +3 (20), Medicine +3 (30), Big Guns +3 (22)
Intense Training (EN)
Level 4
Sneak +2 (36), Small Guns +4 (38), Energy Weapons +1 (20), Speech +4 (20), Science +5 (25)
Comprehension
Level 5
Sneak +4 (40), Energy Weapons +4 (24), Unarmed +2 (24), Speech +2 (22), Explosives +1 (26), Melee Weapons +1 (18), Big Guns +2 (24)
Iron Fist
Level 6
Small Guns +2 (40), Energy Weapons +2 (26), Lockpick +6 (31), Explosives +2 (28), Melee Weapons +2 (20), Big Guns +2 (26)
Toughness
Level 7
Unarmed +2 (26), Speech +4 (26), Barter +6 (20), Science +2 (27), Melee Weapons +2 (22)
Bloody Mess
Level 8
Energy Weapons +4 (30), Lockpick +4 (35), Science +4 (31), Medicine +4 (34)
Strong Back
Level 9
Sneak +4 (44), Lockpick +4 (39), Science +4 (35), Medicine +4 (38)
Commando
Covert Ops
Power Armor Training
Level 10
Unarmed +4 (30), Repair +2 (34), Barter +4 (24), Science +4 (42), Medicine +2 (40)
Finesse
Level 11
Energy Weapons +4 (34), Speech +4 (30), Repair +4 (38), Explosives +2 (30), Barter +2 (26)
Scrounger
Bobblehead (Speech)
Bobblehead (Repair)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Grognak the Barbarian => Melee Weapons +2 (24)
Grognak the Barbarian => Melee Weapons +2 (26)
Grognak the Barbarian => Melee Weapons +2 (28)
Grognak the Barbarian => Melee Weapons +2 (30)
Guns and Bullets => Small Guns +2 (45)
Lying, Congressional Style => Speech +2 (42)
Nikola Tesla and You => Energy Weapons +2 (36)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Pugilism Illustrated => Unarmed +2 (36)
Tumblers Today => Lockpick +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Level 12
Barter +4 (32), Science +4 (46), Melee Weapons +4 (34), Medicine +4 (46)
Silent Running
Rad Regeneration
Bobblehead (Science)
Level 13
Lockpick +4 (48), Unarmed +4 (40), Repair +2 (50), Barter +4 (36), Medicine +2 (48)
Sniper
Hematophage
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Dean's Electronics => Repair +2 (52)
Duck and Cover! => Explosives +2 (42)
Grognak the Barbarian => Melee Weapons +2 (36)
Paradise Lost => Speech +2 (44)
Lying, Congressional Style => Speech +2 (46)
Lying, Congressional Style => Speech +2 (48)
Lying, Congressional Style => Speech +2 (50)
Nikola Tesla and You => Energy Weapons +2 (38)
Nikola Tesla and You => Energy Weapons +2 (40)
Pugilism Illustrated => Unarmed +2 (42)
Pugilism Illustrated => Unarmed +2 (44)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Tumblers Today => Lockpick +2 (50)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Level 14
Barter +4 (44), Melee Weapons +4 (40), Medicine +6 (60), Big Guns +2 (34)
Cyborg
Bobblehead (Barter)
Level 15
Lockpick +8 (62), Unarmed +2 (50), Repair +2 (54), Melee Weapons +4 (44)
Light Step
Level 16
Small Guns +4 (49), Lockpick +4 (66), Repair +4 (58), Big Guns +4 (38)
Action Boy/Girl
Bobblehead (Luck)
Level 17
Small Guns +2 (51), Repair +4 (62), Science +6 (66), Melee Weapons +2 (46), Big Guns +2 (40)
Better Criticals
Bobblehead (Unarmed)
Booster Shot
Pitt Fighter
Auto Expert
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Nikola Tesla and You => Energy Weapons +2 (52)
Nikola Tesla and You => Energy Weapons +2 (54)
Nikola Tesla and You => Energy Weapons +2 (56)
Nikola Tesla and You => Energy Weapons +2 (58)
Nikola Tesla and You => Energy Weapons +2 (60)
Level 18
Small Guns +1 (52), Lockpick +4 (70), Unarmed +2 (70), Speech +4 (54), Melee Weapons +4 (50), Big Guns +1 (41)
Paralyzing Palm
Level 19
Small Guns +4 (56), Explosives +2 (44), Melee Weapons +6 (56), Big Guns +4 (45)
Robotics Expert
errantmouse, over 14 years ago:
Adding the Luck Bobblehead at level 16 to represent having Timebomb's 8-Ball, which boosts luck by +1, so Aeon could have Better Criticals. In actuality, the Bobblehead is not retrieved until after getting the Almost Perfect perk.
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