Strength
10
 
Perception
7
 
Endurance
2
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
8%
 
Hit Points
330
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
60
 
Big Guns
50
 
Energy Weapons
65
 
Explosives
70
 
Lockpick
70
 
Medicine
70
 
Melee Weapons
70
 
Repair
100
 
Science
70
 
Small Guns
60
 
Sneak
70
 
Speech
70
 
Unarmed
60
 
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (10)
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Wired Reflexes
Level 1
ST 5 PE 1 EN 1 CH 7 IN 9 AG 9 LK 8
Repair, Small Guns, and Energy Weapons
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Charisma)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Ant Might
Covert Ops
Wired Reflexes
Level 2
Lockpick +2 (26), Repair +18 (70)
Intense Training (CH)
Hematophage
Pitt Fighter
Barkskin
Level 3
Sneak +3 (40), Lockpick +14 (40), Medicine +3 (40)
Intense Training (CH)
Level 4
Barter +1 (38), Big Guns +19 (40)
Intense Training (ST)
Power Armor Training
Rad Regeneration
Booster Shot
Level 5
Energy Weapons +4 (40), Explosives +14 (35), Barter +2 (40)
Intense Training (ST)
Auto Expert
Level 6
Unarmed +7 (28), Speech +3 (40), Explosives +5 (40), Melee Weapons +5 (42)
Intense Training (ST)
Level 7
Unarmed +12 (40), Repair +8 (78)
Intense Training (PE)
Level 8
Barter +10 (50), Big Guns +10 (50)
Intense Training (PE)
Level 9
Science +10 (50), Medicine +10 (50)
Intense Training (PE)
Level 10
Sneak +20 (60)
Intense Training (PE)
Level 11
Unarmed +10 (50), Speech +10 (50)
Intense Training (PE)
Level 12
Repair +12 (90), Melee Weapons +8 (50)
Finesse
Level 13
Lockpick +10 (60), Medicine +10 (60)
Sniper
Level 14
Energy Weapons +10 (60), Speech +10 (60)
Silent Running
Level 15
Explosives +10 (60), Barter +10 (60)
Commando
Level 16
Unarmed +10 (60), Speech +10 (70)
Better Criticals
Level 17
Melee Weapons +20 (70)
Gunslinger
Level 18
Science +20 (70)
Comprehension
Level 19
Small Guns +5 (60), Energy Weapons +5 (65), Lockpick +10 (70)
Concentrated Fire
Level 20
Explosives +10 (70), Medicine +10 (70)
Grim Reaper's Sprint
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
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