Level 1
ST 4 PE 6 EN 5 CH 5 IN 7 AG 7 LK 6
Small Guns, Science, and Repair
Level 2
Small Guns +5 (40), Repair +1 (36), Explosives +6 (24), Science +5 (40)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Wired Reflexes
Rad Regeneration
Hematophage
Covert Ops
Barkskin
Power Armor Training
Pitt Fighter
Level 3
Sneak +4 (36), Small Guns +5 (60), Lockpick +1 (36), Repair +2 (50), Barter +1 (29), Science +5 (60)
Intense Training (EN)
Level 4
Small Guns +4 (64), Lockpick +4 (40), Repair +4 (54), Barter +2 (31), Science +4 (64)
Educated
Level 5
Small Guns +4 (68), Energy Weapons +4 (36), Speech +2 (30), Repair +4 (58), Explosives +2 (40), Barter +1 (32), Science +4 (68)
Comprehension
Level 6
Small Guns +2 (70), Energy Weapons +4 (40), Lockpick +10 (50), Repair +2 (60), Barter +1 (33), Science +2 (70)
Fortune Finder
Level 7
Small Guns +10 (80), Barter +1 (34), Science +10 (80)
Gunslinger
Level 8
Repair +10 (70), Barter +1 (35), Big Guns +10 (40)
Commando
Level 9
Repair +10 (80), Barter +3 (38), Medicine +8 (40)
Strong Back
Level 10
Lockpick +10 (60), Explosives +10 (50), Barter +1 (39)
Finesse
Level 11
Lockpick +10 (70), Explosives +10 (60), Barter +1 (40)
Mysterious Stranger
Level 12
Lockpick +10 (80), Explosives +10 (70), Barter +1 (41)
Life Giver
Level 13
Explosives +10 (80), Barter +1 (42), Medicine +10 (50)
Sniper
Level 14
Sneak +4 (40), Barter +7 (49), Medicine +10 (60)
Lawbringer
Level 15
Sneak +10 (50), Barter +1 (50), Medicine +10 (70)
Adamantium Skeleton
Level 16
Sneak +10 (60), Barter +1 (51), Medicine +10 (80)
Action Boy/Girl
Level 17
Sneak +20 (80), Barter +1 (52)
Better Criticals
Level 18
Energy Weapons +10 (50), Barter +1 (53), Big Guns +10 (50)
Toughness
Level 19
Energy Weapons +10 (60), Barter +1 (54), Big Guns +10 (60)
Silent Running
Level 20
Energy Weapons +10 (70), Barter +1 (55), Big Guns +10 (70)
Grim Reaper's Sprint
Level 21
Energy Weapons +10 (80), Barter +1 (56), Big Guns +10 (80)
Scrounger
Level 22
Speech +20 (50), Barter +1 (57)
Puppies!
Level 23
Speech +20 (70), Barter +1 (58)
Quantum Chemist
Level 24
Speech +10 (80), Melee Weapons +11 (37)
Rad Resistance
Level 25
Unarmed +10 (40), Melee Weapons +11 (48)
Cyborg
Level 26
Unarmed +10 (50), Melee Weapons +11 (59)
Nerves of Steel
Level 27
Unarmed +10 (60), Barter +10 (68), Melee Weapons +1 (60)
Rad Tolerance
Level 28
Unarmed +10 (70), Barter +1 (69), Melee Weapons +10 (70)
Rad Absorption
Level 29
Unarmed +10 (80), Barter +1 (70), Melee Weapons +10 (80)
Master Trader
Level 30
Barter +21 (98)
Almost Perfect
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)