Strength
7
 
Perception
8
 
Endurance
6
 
Charisma
2
 
Intelligence
9
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
5%
 
Hit Points
270
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
50
 
Big Guns
24
 
Energy Weapons
40
 
Explosives
30
 
Lockpick
40
 
Medicine
40
 
Melee Weapons
30
 
Repair
45
 
Science
25
 
Small Guns
35
 
Sneak
17
 
Speech
10
 
Unarmed
17
 
Ant Might
Barkskin
Educated
Gun Nut
Rad Regeneration
Swift Learner (3)
Wired Reflexes
Level 1
ST 5 PE 8 EN 5 CH 2 IN 9 AG 6 LK 5
Energy Weapons, Repair, and Barter
Level 2
Energy Weapons +4 (40), Repair +2 (40), Barter +6 (30), Medicine +7 (30)
Swift Learner
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Lockpick +19 (40)
Swift Learner
Level 4
Small Guns +8 (25), Explosives +9 (30), Science +2 (25)
Educated
Wired Reflexes
Rad Regeneration
Barkskin
Ant Might
Level 5
Small Guns +5 (35), Speech +1 (10), Melee Weapons +11 (30), Big Guns +5 (20)
Gun Nut
Bobblehead (Endurance)
Level 6
Barter +20 (50), Big Guns +2 (24)
Swift Learner
Would you like to comment? Sign up for new account, or sign in if you are already a member.