Strength
5
 
Perception
7
 
Endurance
6
 
Charisma
5
 
Intelligence
5
 
Agility
8
 
Luck
4
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
14
 
Big Guns
16
 
Energy Weapons
40
 
Explosives
18
 
Lockpick
18
 
Medicine
14
 
Melee Weapons
14
 
Repair
28
 
Science
14
 
Small Guns
55
 
Sneak
20
 
Speech
14
 
Unarmed
40
 
Gun Nut (2)
Level 1
ST 5 PE 7 EN 6 CH 5 IN 5 AG 8 LK 4
Unarmed, Small Guns, and Energy Weapons
Level 2
Small Guns +5 (45), Energy Weapons +2 (35), Unarmed +7 (38), Repair +1 (20)
Gun Nut
Level 3
Small Guns +5 (55), Energy Weapons +5 (40), Unarmed +2 (40), Repair +3 (28)
Gun Nut
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