Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
21
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
25
 
Lockpick
29
 
Medicine
20
 
Melee Weapons
15
 
Repair
55
 
Science
41
 
Small Guns
60
 
Sneak
20
 
Speech
15
 
Unarmed
15
 
Gun Nut (3)
Level 1
ST 5 PE 6 EN 5 CH 5 IN 7 AG 7 LK 5
Science, Repair, and Small Guns
Level 2
Sneak +1 (20), Small Guns +5 (44), Lockpick +3 (20), Repair +1 (40), Barter +5 (20), Science +1 (35), Medicine +1 (20)
Gun Nut
Level 3
Small Guns +6 (55), Lockpick +5 (25), Barter +1 (21), Science +5 (40)
Gun Nut
Level 4
Lockpick +4 (29), Repair +5 (55), Explosives +8 (25)
Gun Nut
Big Book of Science => Science +1 (41)
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