Strength
2
 
Perception
10
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
170
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
480
 
Melee Damage
1.0
 
Skill Points
23
 
Barter
90
 
Big Guns
41
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
31
 
Repair
100
 
Science
80
 
Small Guns
90
 
Sneak
100
 
Speech
54
 
Unarmed
53
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Hematophage
Intense Training (5)
Light Step
Power Armor Training
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 1 PE 6 EN 6 CH 1 IN 9 AG 9 LK 8
Repair, Small Guns, Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +6 (45), Lockpick +7 (42), Sneak +2 (26), Repair +1 (40), Explosives +3 (23)
Intense Training (PE)
Level 3
Lockpick +1 (45), Sneak +13 (39), Repair +5 (45)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Strength)
Rad Regeneration
Level 4
Small Guns +5 (50), Lockpick +1 (46), Sneak +11 (50), Repair +3 (50)
Educated
Bobblehead (Repair)
Bobblehead (Speech)
Level 5
Lockpick +23 (69)
Comprehension
Bobblehead (Barter)
Grognak the Barbarian => Melee Weapons +2 (12)
Pugilism Illustrated => Unarmed +2 (20)
Grognak the Barbarian => Melee Weapons +2 (14)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Duck and Cover! => Explosives +2 (27)
Duck and Cover! => Explosives +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Nikola Tesla and You => Energy Weapons +2 (24)
Big Book of Science => Science +2 (28)
Pugilism Illustrated => Unarmed +2 (22)
Lying, Congressional Style => Speech +2 (20)
Dean's Electronics => Repair +2 (62)
Lying, Congressional Style => Speech +2 (22)
Level 6
Lockpick +1 (70), Medicine +22 (58)
Toughness
Bobblehead (Science)
Nikola Tesla and You => Energy Weapons +2 (26)
Tumblers Today => Lockpick +2 (72)
Pugilism Illustrated => Unarmed +2 (24)
Duck and Cover! => Explosives +2 (31)
Level 7
Energy Weapons +11 (37), Science +12 (50)
Intense Training (EN)
Ant Sight
D.C. Journal of Internal Medicine => Medicine +2 (60)
Big Book of Science => Science +2 (52)
Tumblers Today => Lockpick +2 (76)
Pugilism Illustrated => Unarmed +2 (28)
Grognak the Barbarian => Melee Weapons +2 (16)
Tumblers Today => Lockpick +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Nikola Tesla and You => Energy Weapons +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Level 8
Small Guns +3 (53), Energy Weapons +14 (55), Sneak +6 (60)
Commando
Grognak the Barbarian => Melee Weapons +2 (18)
Lying, Congressional Style => Speech +2 (24)
Big Book of Science => Science +2 (54)
Wired Reflexes
Bobblehead (Perception)
Level 9
Small Guns +7 (60), Energy Weapons +3 (60), Explosives +7 (42), Science +6 (60)
Intense Training (EN)
Big Book of Science => Science +2 (62)
Lying, Congressional Style => Speech +2 (26)
Dean's Electronics => Repair +2 (64)
Pugilism Illustrated => Unarmed +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Grognak the Barbarian => Melee Weapons +2 (20)
Bobblehead (Sneak)
Level 10
Small Guns +4 (64), Repair +11 (75), Explosives +8 (50)
Finesse
Bobblehead (Luck)
Nikola Tesla and You => Energy Weapons +2 (63)
Guns and Bullets => Small Guns +2 (67)
Duck and Cover! => Explosives +2 (53)
Nikola Tesla and You => Energy Weapons +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Pugilism Illustrated => Unarmed +2 (35)
Dean's Electronics => Repair +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (67)
Hematophage
Bobblehead (Endurance)
Level 11
Lockpick +9 (90), Explosives +2 (55), Science +12 (75)
Intense Training (EN)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Lockpick)
Pugilism Illustrated => Unarmed +2 (41)
Paradise Lost => Speech +2 (31)
Big Book of Science => Science +2 (77)
Duck and Cover! => Explosives +2 (57)
Lying, Congressional Style => Speech +2 (33)
Guns and Bullets => Small Guns +2 (71)
Dean's Electronics => Repair +2 (80)
Big Book of Science => Science +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (69)
Bobblehead (Big Guns)
Lying, Congressional Style => Speech +2 (35)
Level 12
Small Guns +9 (80), Energy Weapons +6 (71), Sneak +3 (90), Explosives +3 (60), Science +1 (80), Medicine +1 (70)
Silent Running
Bobblehead (Unarmed)
Bobblehead (Explosives)
Pugilism Illustrated => Unarmed +2 (53)
Level 13
Energy Weapons +9 (80), Sneak +10 (100), Medicine +4 (74)
Sniper
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Duck and Cover! => Explosives +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
Lying, Congressional Style => Speech +2 (37)
Tumblers Today => Lockpick +2 (100)
Barkskin
Level 14
Repair +20 (100), Medicine +3 (81)
Cyborg
Duck and Cover! => Explosives +2 (74)
Level 15
Speech +13 (50), Barter +10 (33)
Light Step
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Level 16
Barter +14 (51), Medicine +9 (90)
Action Boy/Girl
Level 17
Explosives +6 (80), Barter +7 (58), Medicine +10 (100)
Better Criticals
Level 18
Barter +23 (81)
Concentrated Fire
Power Armor Training
Level 19
Speech +4 (54), Explosives +10 (90), Barter +9 (90)
Robotics Expert
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